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indiepub name: indiebum
IGN: MagicalBum
Idea's
Character WereWolf | Guardian 1
STR: 4 DEF: 12 LIFE: 8/8
Ability 1 Regeneration | Passive
Description
Heals 1 HP per Turn, at the end and/or start of your turns
Ability 2a tough | Cost 1 /Passive
Description
For one turn takes 1 less damage from attacks ( ,spells and abilities )
Ability 2b infectious bite | Cost 1/Passive
Description
If successful unit becomes infected and if then dies,
after becomes a werewolf unless blessed ( neutral unit bot attacks randomly )
Ability 2c Pounce | Cost 1/Passive
Description
Jumping attack from range 4 if visible ( not over/through walls),
increased damage or str by 1 ( or +X to dice rolls )
Character Zombie King or Lord/Mage of the Elements | Guardian 2
STR: # DEF: # LIFE: #/#
Ability 1 Name | Cost/Passive
Description
Ability 2 Name | Cost/Passive
Description
Character Necromancer | Guardian 3
STR: 3 DEF: 12 LIFE: 6/6
Ability 1 Dark Magic blast | Cost 1/Passive
Description
Attack any visible unit ( within 4 spaces/squares, 4 die )
Ability 2 Life drain shield | Passive
Description
Any unit that successfully attacks/damages this unit takes 1 damage and
this unit heals 1 HP
Vampire Makarov, ( The ) Ancient Vampire | Mage
STR: 4 DEF: 14 LIFE: 6/6
Ability 1 Drain Life/Life Drain | Passive | Valor 0
Description
Heals 1 HP per successful attack ( or heals = to damage dealt on melee attacks )
Ability 2a Vampire skin/Ancient Body | Passive | Valor 5
Description
Takes 1 less damage from attacks, spells and abilities
OR
Ability 2b ( Vampire ) Possession | Cost 2 | Valor 5, 10 or 15
Description
Take control of visible enemy and you can use them to attack for one turn
Ability 3a Vampire Kiss | Passive | Valor 10 ( or 15 )
Description
when makes a kill ( on non-undead/living unit ),
a Vampire Minion* is spawned in place of killed unit
*Vampire Minion
STR: 3 DEF: 12 LIFE: 2/2 ( or STR: 3 DEF: 10 LIFE: 3/3 or STR: 3 DEF: 8 LIFE: 4/4 )
Heal 1 HP per successful attack ( or heals = to damage dealt )
OR
Ability 3b Essence Capture | Passive | Valor 10 ( or 15 )
Description
when kills a unit, makarov gains +1 STR
Ability 4 Vampiric Mist/Mist Form | Cost 1-2 | Valor 15 ( or 10 )
Description
Can pass through walls, units and..
Can't be hit or damaged until start of next turn, Cost: 2 Cards
[ Version 1: Can still attack, Cost: 2 Cards.
Version 2: Can't attack, Cost: 1 Card ]
FINISH LATER..
indiepub name: indiebum
IGN: MagicalBum
Idea's
Character WereWolf | Guardian 1
STR: 4 DEF: 12 LIFE: 8/8
Ability 1 Regeneration | Passive
Description
Heals 1 HP per Turn, at the end and/or start of your turns
Ability 2a tough | Cost 1 /Passive
Description
For one turn takes 1 less damage from attacks ( ,spells and abilities )
Ability 2b infectious bite | Cost 1/Passive
Description
If successful unit becomes infected and if then dies,
after becomes a werewolf unless blessed ( neutral unit bot attacks randomly )
Ability 2c Pounce | Cost 1/Passive
Description
Jumping attack from range 4 if visible ( not over/through walls),
increased damage or str by 1 ( or +X to dice rolls )
Character Zombie King or Lord/Mage of the Elements | Guardian 2
STR: # DEF: # LIFE: #/#
Ability 1 Name | Cost/Passive
Description
Ability 2 Name | Cost/Passive
Description
Character Necromancer | Guardian 3
STR: 3 DEF: 12 LIFE: 6/6
Ability 1 Dark Magic blast | Cost 1/Passive
Description
Attack any visible unit ( within 4 spaces/squares, 4 die )
Ability 2 Life drain shield | Passive
Description
Any unit that successfully attacks/damages this unit takes 1 damage and
this unit heals 1 HP
Vampire Makarov, ( The ) Ancient Vampire | Mage
STR: 4 DEF: 14 LIFE: 6/6
Ability 1 Drain Life/Life Drain | Passive | Valor 0
Description
Heals 1 HP per successful attack ( or heals = to damage dealt on melee attacks )
Ability 2a Vampire skin/Ancient Body | Passive | Valor 5
Description
Takes 1 less damage from attacks, spells and abilities
OR
Ability 2b ( Vampire ) Possession | Cost 2 | Valor 5, 10 or 15
Description
Take control of visible enemy and you can use them to attack for one turn
Ability 3a Vampire Kiss | Passive | Valor 10 ( or 15 )
Description
when makes a kill ( on non-undead/living unit ),
a Vampire Minion* is spawned in place of killed unit
*Vampire Minion
STR: 3 DEF: 12 LIFE: 2/2 ( or STR: 3 DEF: 10 LIFE: 3/3 or STR: 3 DEF: 8 LIFE: 4/4 )
Heal 1 HP per successful attack ( or heals = to damage dealt )
OR
Ability 3b Essence Capture | Passive | Valor 10 ( or 15 )
Description
when kills a unit, makarov gains +1 STR
Ability 4 Vampiric Mist/Mist Form | Cost 1-2 | Valor 15 ( or 10 )
Description
Can pass through walls, units and..
Can't be hit or damaged until start of next turn, Cost: 2 Cards
[ Version 1: Can still attack, Cost: 2 Cards.
Version 2: Can't attack, Cost: 1 Card ]
FINISH LATER..