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Messages - MagicalBum

#1
voted, commented..

indiepub name: indiebum

IGN: MagicalBum

    Idea's

    Character WereWolf | Guardian 1
    STR: 4 DEF: 12 LIFE: 8/8

    Ability 1 Regeneration | Passive
    Description
    Heals 1 HP per Turn, at the end and/or start of your turns
   
    Ability 2a tough | Cost 1 /Passive
    Description
    For one turn takes 1 less damage from attacks ( ,spells and abilities )

    Ability 2b infectious bite | Cost 1/Passive
    Description
    If successful unit becomes infected and if then dies,
    after becomes a werewolf unless blessed ( neutral unit bot attacks randomly )
   
    Ability 2c Pounce | Cost 1/Passive
    Description
    Jumping attack from range 4 if visible ( not over/through walls),
    increased damage or str by 1  ( or +X to dice rolls )

   

    Character Zombie King or Lord/Mage of the Elements | Guardian 2
    STR: # DEF: # LIFE: #/#

    Ability 1 Name | Cost/Passive
    Description
    Ability 2 Name | Cost/Passive
    Description


    Character Necromancer | Guardian 3
    STR: 3 DEF: 12 LIFE: 6/6

    Ability 1 Dark Magic blast | Cost 1/Passive
    Description
    Attack any visible unit ( within 4 spaces/squares, 4 die )

    Ability 2 Life drain shield | Passive
    Description
    Any unit that successfully attacks/damages this unit takes 1 damage and
    this unit heals 1 HP


    Vampire Makarov, ( The ) Ancient Vampire | Mage
    STR: 4 DEF: 14 LIFE: 6/6

    Ability 1 Drain Life/Life Drain | Passive | Valor 0
    Description
    Heals 1 HP per successful attack ( or heals = to damage dealt on melee attacks )

    Ability 2a Vampire skin/Ancient Body | Passive | Valor 5
    Description
    Takes 1 less damage from attacks, spells and abilities

    OR

    Ability 2b ( Vampire ) Possession | Cost 2 | Valor 5, 10 or 15
    Description
    Take control of visible enemy and you can use them to attack for one turn


    Ability 3a Vampire Kiss | Passive | Valor 10 ( or 15 )
    Description
    when makes a kill ( on non-undead/living unit ),
    a Vampire Minion* is spawned in place of killed unit
 
    *Vampire Minion
    STR: 3 DEF: 12 LIFE: 2/2 ( or STR: 3 DEF: 10 LIFE: 3/3 or STR: 3 DEF: 8 LIFE: 4/4 )
    Heal 1 HP per successful attack ( or heals = to damage dealt )

     OR

     Ability 3b Essence Capture | Passive | Valor 10 ( or 15 )
     Description
     when kills a unit,  makarov gains +1 STR


    Ability 4 Vampiric Mist/Mist Form | Cost 1-2 | Valor 15 ( or 10 )
    Description
    Can pass through walls, units and..
    Can't be hit or damaged until start of next turn, Cost: 2 Cards

   [  Version 1: Can still attack, Cost: 2 Cards.
      Version 2: Can't attack, Cost: 1 Card ]

    FINISH LATER..  :-*