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Messages - Elementa

#1
Bugs & Support / Re: Offline Chat
December 22, 2012, 05:40:38 PM MT
As far as I can tell it only works for live games. The game log doesn't save the chat information. Even in a live game, if you leave and come back in all the chat lines will be gone.
#2
Feature Requests / Game sort feature
December 19, 2012, 08:20:55 AM MT
Something I would find useful would be the ability to sort through all the games I played. Say I want to see my win-loss record verses a certain player, or only want to see my active games, or relive my thrilling massive free for all battles, etc.

All of that gets a bit daunting after a while. Not that I have anything to complain about having played so many games :-)
#3
Feature Requests / Re: Custom Battles - Random Settings
December 19, 2012, 08:14:36 AM MT
I wholeheartedly agree with this idea. I would also like the ability to select a random map when creating either a live game or a friend invite.
#4
General Chat / Anyone want to help me test a custom map?
December 19, 2012, 05:58:14 AM MT
I have created a custom map for three player free-for-all  but don't have much opportunity to test it against living beings. If you would like to help me test it via asynchronous games, let me know here and I'll start sending out invites.

I'd like as much feedback as possible.

Thanks!
#5
Bugs & Support / Sprinting on opponents turn
October 27, 2012, 06:26:58 PM MT
On game 43202 my opponent somehow managed to get his hero to sprint twice, once after my turn started and my guardian now cannot move.
#6
Bugs & Support / Stuck game
October 27, 2012, 05:44:03 PM MT
I have a game # 39572 that is stuck, and it won't let the missing players be dropped.
#7
Feature Requests / Re: Healer Mage
September 30, 2012, 03:44:02 AM MT
Quote from: Ross Przybylski on February 27, 2012, 06:57:41 AM MT
Healing is notoriously difficult to balance due to the guaranteed effect vs. randomness of damage; but I like your ideas here. A recovery-specialized mage has been on que for sometime; she'll definately be in a future expansion once I've raised enough funds for new unit art.

I've been thinking a lot about this lately, actually, and I had a few ideas that could be used to make balancing easier. You could do something like this...

Recovery Mage
1 Str / 12 Def / 6 HP

Healing Touch: 5 valor, 1 card - Attack adjacent ally and each hit heals HP instead of damaging. Use Str 3 for this attack.

Circle of Protection: 10 valor, passive - Any summoned creature that damages mage is destroyed.

Healing Burst: 15 valor, 2 cards - All visible heal 2 HP.

The first ability treats healing to the same probabilities of damage, so it should balance out better.
The second ability doesn't heal, but focuses on another recovery spell, Unsummon. It gives protection against summons, but only after they damage you.
The third ability is another way of balancing healing. Since it is a set amount it is balanced by affecting friend and foe alike. You would have to do careful maneuvering to have it only help you.
#8
Bugs & Support / Re: asinc game error?
September 22, 2012, 04:35:03 PM MT
I am using a tablet. When I first was able to drop him I saw a button to do so. I waited a day or so before trying to drop him, but the button didn't do anything, and the game stalled so I had to restart the app. When I did, the replay of his turn started from the beginning and the button was no longer there.
#9
Bugs & Support / asinc game error?
September 20, 2012, 05:47:12 AM MT
I have one game (37620 R) where the opponent seams to have taken his turn but didn't end it. In the game list it says I can drop him, yet that option isn't available in the game itself.

I also have a finished game (38317 R) where my opponent and I are showing multiple times, but it was just a one on one duel. When it was my turn it showed a two above the game list, even though it was the only active game, like it seemed to think it was two games. I don't know if it affected the rankings more than it should have on not.

I am using the Android gold app.

Thanks, I really enjoy this game :-)
#10
Bugs & Support / Re: Sorceress Cheat
September 20, 2012, 03:01:25 AM MT
Oh! I just assumed it was supposed to do that. I haven't seen it hit people in between, unless it was a straight or diagonal. Sorry if I got you with it Rugman