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Messages - Archie

#31
Game Balance / Re: Give greater health to the mages
June 21, 2012, 04:38:10 PM MT
My standard FFA match is me vs three computer players and I see this not infrequently -last night being the most recent time. Summoner mage cut down in her prime.
#32
Bugs & Support / Re: RANKING SYSTEM IS BOGUS!
June 21, 2012, 04:36:13 PM MT
Thanks!
#33
Oh I see - I thought it was a radius of eight squares I didn't realise it counted that from a LOS point of view - my mistake.

I assumed because you could fire it over walls that it ignored them.
#34
General Chat / Re: Ode to a Minotaur
June 20, 2012, 07:54:31 PM MT
Diesbudt thats very kind of you!

Clearly my wonderous prose has moved you to such emotional depths that you make such an offer...or...I suppose...it was a way to keep me from writing more!!

But stopped I cannot be
For rhymes I do like you see

It becomes a bit of a habit
And so I can make quite a racket

But frankly my fellow sear
Let me be clear

Ob because I don't mean to be a bore
But I'd really like a minotaur!!
#35
General Chat / Ode to a Minotaur
June 20, 2012, 08:24:34 AM MT
Ode to a Minotaur

I don't mean to be a bore
But I'd really like a minotaur

I confess I like his might roar
And he's a creature from ancient lore

So I don't mean to be a bore
But I'd really like a minotaur

Sure he's big, brutish and mean
But I promise I'll play him clean

I promise to charge him in
And with his axe he'll help me win

You see the computer is just plain silly
She never sprints him willy nilly

His axe is sharp and very large
But the comp never uses his big bull charge

I know I need a special code
And Ross sits on that secret lode

And the thing is dear Ross
Whilst I respect you are the boss

I also hope this doggrel does suffice
'Cause I'm asking really awfully nice

You see I totally don't mean to be a bore
But I'd really like a minotaur!
#36
Game Balance / Give greater health to the mages
June 20, 2012, 07:59:58 AM MT
Now I recognise that any such alteration radically alters the balance / length / feel of the game so taking that into account I would imagine this be most palatable as a setting option prior to individual games.

My idea is that mages start with 8/8 health points rather than their current 6/6.

Why you ask?

Because it would give them longevity and removes the likelihood of a one kill assassination attempt on a fresh mage.

But you argue... "One hit assassinations are fun"

Yes I reply but...only when you are the one pulling the trigger - when you are playing and lose your mage on round one (two or three etc) due to a lucky solo attack from say a crazed barbarian the game is less fun to play.

In a large multiplayer game it can, if I am being totally honest, a little dull when you don't have a mage.

Giving them a couple of extra health points would make them even more a focus for the game. It would make the games longer so I don't think it's a change that should be global but rather optional.

But you argue..."One hit ass..." Let me interupt you...

you can still try a 'one hit kill' but it will be that much more unlikely, take more than just a single attacker and might have to wait until the mage has been a little scratched up first. In some ways it makes it even more awesome an achievement whilst at the moment it is, I feel, a little too easy. (especially in larger games)
#37
Bugs & Support / Re: Profanity filter error.
June 20, 2012, 07:49:07 AM MT
Personally I'm glad there is a filter. The games I play have always been clean and appropriate frankly for my kids (and everyone elses) and I suspect it's partly due to the filter.

No auto system is going to be perfect and I think the odd occasion where it has censored me I just reword things and we are fine.

Except that one ~@## game where I couldn't hit ****ing anything :)
#38
Bugs & Support / Magic Wall Messed up Seeker Missible
June 20, 2012, 07:46:32 AM MT
Now whether the arcane magic was messing with the magical guidance systems I don't know but look at the two screen shots to see how it wouldn't let me target past the magic wall!

It was no big deal...even though I couldn't flatten that witch psionic girl...ahem...but I thought you'd want to know Ross.

I also attach the log report in case it reveals anything.
#39
Meeting Place / Re: Greetings
June 20, 2012, 05:48:35 AM MT
Hi there,

Welcome to the battle!

I am in the England and quite often online at around 10pm UK time.

Always up for a game.

Archie
#40
Feature Requests / Re: ideas for different trerrian
June 19, 2012, 09:21:06 PM MT
Great to here. It could really add a new dimension to strategies.
#41
Bugs & Support / Re: RANKING SYSTEM IS BOGUS!
June 19, 2012, 09:18:49 PM MT
That's good to know. When it freezes is it always a run time error then?

Also, ideally in simply language, how come when the game freezes the global menu still works? Small words now...non tech here!
#42
Bugs & Support / Re: PC Error
June 19, 2012, 09:17:10 PM MT
Sure I can do that next time.
#43
Battle Blog / Re: The Great Retreat!
June 19, 2012, 10:56:25 AM MT
I love battle reports - this is brilliant!
#44
Battle Blog / Fabulous Own Goal by a Skeleton
June 19, 2012, 10:51:00 AM MT
Okay I love the skeleton's animation and they look great on the battlefield...but...they aren't the smartest creatures out there...

Imagine the scene - after a vicious four player battle (two humans vs two computers) we are down to an epic struggle between the remaining human and computer...

After a clash of blows the human mage, low on health and with no guardians, sleep spells the opposing summoner...

one of her loyal skeletons sees his mistress in distress and rather than attacking the human mage walks over to revive her...

and with a might blow...does three points of damage and kills her out right!!!

Humans celebrate and the skeleton fades into cyberspace with a howl of 'noooooooooooooooo' ringing from his bare skull!
#45
Suggestions & Comments / Sell the units separately
June 19, 2012, 10:45:36 AM MT
Ross,

I feel that $10 is too much for three characters - especially as the three I'm interested in are spread over both packs!

Make them $2 each and I'd buy the ones I want and I suspect over time slowly buy the lot.

I'd be interested to know if this would be popular with the everyone else?

I know it's switching to a contribution / points thing to earn the characters but that could take a while and in the meantime...