First off, Kudos to Ross, you did a great job. I can tell it took lots of hard work.
I would like to point out a few things that may improve the A.I.
1. Their mage is too aggressive and is exposed for a counter attack - easily killed
2. The positioning is good, keeping 6 spaces away, but on several times I've seen the sorc move around behind it's own guardian to lightning my guy vs lightning where it stood to avoid zapping a friendly. Also, it needs to learn to block with it's guards and summons. The A.I. moved a summon out of the way so I had a clear run at it's mage.
3. Use of spells. It casts blind on my sorc after rushing me with it's mage, only to have my pali bless then kill off it's exposed mage. Also, uses shield on a guard vs the mage or on the mage when it is not threatened.
4. Un-stun. I've seen the A.I. wack a freindly to un-stun it, only for the freed unit to not attack. Why take a hit to sit still?
5. Troop selcetion is random at all times. If "chosen secret" is select, I would like to see a better combonation of troops.
I've battled the A.I. in 1v1, 2v1 (2 A.I.), 3v2 (3 A.I.), and 4 man FFA (3 A.I.)
In 1v1 the A.I. will lose 95% of the time. It is much harder to win against 2 of them. In a 3v2, it is closer to 50-50. In a 4 man FFA with 3 A.I., the A.I.'s go after one another.
Again, great job and fun to play, but a human opponent is much more difficult to beat.
I would like to point out a few things that may improve the A.I.
1. Their mage is too aggressive and is exposed for a counter attack - easily killed
2. The positioning is good, keeping 6 spaces away, but on several times I've seen the sorc move around behind it's own guardian to lightning my guy vs lightning where it stood to avoid zapping a friendly. Also, it needs to learn to block with it's guards and summons. The A.I. moved a summon out of the way so I had a clear run at it's mage.
3. Use of spells. It casts blind on my sorc after rushing me with it's mage, only to have my pali bless then kill off it's exposed mage. Also, uses shield on a guard vs the mage or on the mage when it is not threatened.
4. Un-stun. I've seen the A.I. wack a freindly to un-stun it, only for the freed unit to not attack. Why take a hit to sit still?
5. Troop selcetion is random at all times. If "chosen secret" is select, I would like to see a better combonation of troops.
I've battled the A.I. in 1v1, 2v1 (2 A.I.), 3v2 (3 A.I.), and 4 man FFA (3 A.I.)
In 1v1 the A.I. will lose 95% of the time. It is much harder to win against 2 of them. In a 3v2, it is closer to 50-50. In a 4 man FFA with 3 A.I., the A.I.'s go after one another.
Again, great job and fun to play, but a human opponent is much more difficult to beat.