How many times have any of you turned on los, and without thinking ended your turn absent mindedly when you really wanted to just turn it off?
Well, I would propose a change in the position of the los button . . . to somewhere not near the "End turn" button.
The easiest, but not necessarily the most possible option would be a hot key that would be activate while holding it or push to toggle it.
The second thing that has gotten me into trouble is not moving one of my characters.
Something brightly colored and easy to see (like a green shade to the characters in the battle-window) to draw attention to characters that haven't been moved/attacked yet.
The last problem I have faced is the "one step". I just realised I had stepped one too far, but it's too late.
I can't address this problem directly, but a button or key (as above) that would allow a player to click on an opposing unit and see all possible moves that character could make (by highlighting the squares or the outlines thereof).
What does everyone think? Do these ideas seem reasonable?
Well, I would propose a change in the position of the los button . . . to somewhere not near the "End turn" button.
The easiest, but not necessarily the most possible option would be a hot key that would be activate while holding it or push to toggle it.
The second thing that has gotten me into trouble is not moving one of my characters.
Something brightly colored and easy to see (like a green shade to the characters in the battle-window) to draw attention to characters that haven't been moved/attacked yet.
The last problem I have faced is the "one step". I just realised I had stepped one too far, but it's too late.
I can't address this problem directly, but a button or key (as above) that would allow a player to click on an opposing unit and see all possible moves that character could make (by highlighting the squares or the outlines thereof).
What does everyone think? Do these ideas seem reasonable?