I feel guilty posting this considering i won the battle, but A.) I would have won much faster- B.) Its something i need to know if i'm misinterpreting.
Skippy's turn has started
Skippy's Fighter Mage moves from (2, 4) to (6, 5)
Skippy's Rogue moves from (8, 6) to (7, 3)
Skippy's Fighter Mage casts Group Heal
Skippy's Fighter Mage recovers 2 life
Skippy's Rogue recovers 2 life
Skippy's Rogue attacks Turkish's Fighter Mage with dice roll of [10,7,10]
Skippy earns 1 of 3 possible Valor for attacking enemy units this round
Turkish's Fighter Mage loses 0 life
Skippy's Fighter Mage uses Flash on (8, 7)
Skippy's Fighter Mage casts Iron Golem on (6, 7)
Skippy's Fighter Mage attacks Turkish's Fighter Mage with dice roll of [14,9,12,13]
Skippy earns 2 of 3 possible Valor for attacking enemy units this round
Turkish's Fighter Mage loses 0 life
Skippy's Iron Golem attacks Turkish's Fighter Mage with dice roll of [18]
Skippy earns 3 of 3 possible Valor for attacking enemy units this round
Turkish's Fighter Mage loses 1 life
Skippy's Fighter Mage casts Shield on Skippy's Fighter Mage
Skippy's turn has ended
Turkish's turn has started
Turkish's Samurai moves from (3, 5) to (6, 3)
Turkish's Samurai attacks Skippy's Rogue with dice roll of [18,13,20]
Turkish earns 1 of 3 possible Valor for attacking enemy units this round
Skippy's Rogue loses 3 life
maybe i put in too much, but i wanted you to see the turn before mine, to assure there were no buffs to the rogue. In theory, with the samurai getting the plus 2 damage to attacks, there should have been 5 damage done. (same number of hp of the rogue). Now i may have been confused, but is that to a max of 3 damage, at which point, the passive ability is only to ensure that if you roll one above def you do 3 damage regardless? just hoping someone can clarify that. i have the whole game log, if you'd like it. let me know.
thanks
Skippy's turn has started
Skippy's Fighter Mage moves from (2, 4) to (6, 5)
Skippy's Rogue moves from (8, 6) to (7, 3)
Skippy's Fighter Mage casts Group Heal
Skippy's Fighter Mage recovers 2 life
Skippy's Rogue recovers 2 life
Skippy's Rogue attacks Turkish's Fighter Mage with dice roll of [10,7,10]
Skippy earns 1 of 3 possible Valor for attacking enemy units this round
Turkish's Fighter Mage loses 0 life
Skippy's Fighter Mage uses Flash on (8, 7)
Skippy's Fighter Mage casts Iron Golem on (6, 7)
Skippy's Fighter Mage attacks Turkish's Fighter Mage with dice roll of [14,9,12,13]
Skippy earns 2 of 3 possible Valor for attacking enemy units this round
Turkish's Fighter Mage loses 0 life
Skippy's Iron Golem attacks Turkish's Fighter Mage with dice roll of [18]
Skippy earns 3 of 3 possible Valor for attacking enemy units this round
Turkish's Fighter Mage loses 1 life
Skippy's Fighter Mage casts Shield on Skippy's Fighter Mage
Skippy's turn has ended
Turkish's turn has started
Turkish's Samurai moves from (3, 5) to (6, 3)
Turkish's Samurai attacks Skippy's Rogue with dice roll of [18,13,20]
Turkish earns 1 of 3 possible Valor for attacking enemy units this round
Skippy's Rogue loses 3 life
maybe i put in too much, but i wanted you to see the turn before mine, to assure there were no buffs to the rogue. In theory, with the samurai getting the plus 2 damage to attacks, there should have been 5 damage done. (same number of hp of the rogue). Now i may have been confused, but is that to a max of 3 damage, at which point, the passive ability is only to ensure that if you roll one above def you do 3 damage regardless? just hoping someone can clarify that. i have the whole game log, if you'd like it. let me know.
thanks