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Topics - Baker

#1
Game Balance / Fighter Mage Abilities
August 31, 2009, 05:40:05 PM MT
The way that I see the Fighter Mage right now and with his current abilities, he benefits more from the spells that are not augmentation based. Particularly, manipulation and destruction spells (maybe even summon as well, as they tend to be just as deadly as some destruction spells).

It's fairly easy to get into a position (teleport or flash) to either set up a turn with a high probability to kill an opposing mage with destruction/summons or wound him enough to imprison/sleep/ice shards and set up a kill next turn (provided he isn't also a fighter mage). God help the poor mage if you have a mana surge in there as well.

None of the above are augmentation spells, but in my mind they are the usual MO of the Fighter Mage. What I think would help the situation, without actually hurting the Fighter Mage significantly would be to switch the 0 valor and 10 valor abilities.

Think about how willing you'd be to be to put your Fighter Mage in danger early on in the game if you were just as able to be beat upon, time walked (stunned) and then beat upon again.

I think this would promote a more natural growth of the Fighter Mage over time/valor. Sending in buffed guardians to earn valor, growing into a major physical attack threat. All of the other mages have a 0 valor passive that adds something to their respective magic, and I think that switching the 0 and 10 valor abilities wouldn't unbalance things at all. Personally, I would rather have to face a majorly buffed end game hero than one that can jump a mage and easily live to talk about it right off the bat.

#2
Game Balance / Summoner's 15 Valor Ability
August 11, 2009, 09:52:36 PM MT
I still think that the summoner's 'ultimate' ability is lacking, and it doesn't add any major power like the other mages. There's 2 different idea that I have for the summoner's ultimate:

1. Make the sacrificed creature explode causing a 2 Str attack to all surrounding spaces in addition to the heal.

or

2. Give the all of the summoner's cratures the flesh golem ability, with spill over damages to the summoner.
#3
Meeting Place / POLL: Scheduled Gaming Times
July 23, 2009, 08:30:54 PM MT
Since the player base is just starting to build, maybe we should schedule some specific times/dates to have a ton of games going at once.
#4
Suggestions & Comments / Leaderboards
July 23, 2009, 08:21:14 PM MT
I like all of the different filters for the leaderboard, especially the hero leaderboard. I would like to see more filter options for the hero leaderboard, maybe a breakdown like this: Overall, Hero Mage, Support Character, and then a filter for every specific characcter type. People can pride themselves as being the best...i don't know off the top of my head...Wizard? haha
#5
Suggestions & Comments / Chat Rooms
July 23, 2009, 08:18:34 PM MT
I would like to be able to switch between Main Lobby and the Game Lobby without leaving the game. That would help enormously for filling up games, and I know several players have already mentioned this as well.
#6
Battle Blog / Obligatory Awesome Move Thread
July 23, 2009, 08:15:43 PM MT
So we've all experienced, in a good way or a bad way, some ridiculous attacks or general shenanigans...so post em' here. I'll start:

Killing a Samurai with a Dispel Magic
Killing 4 characters in a turn with a Barbarian
Failing to kill a Crippled character at 4 hps with 11 attacks
Watching the leading player in a 1v1v1v1 getting booted by the swear filter

That's off the top of my head...I'm sure there's more