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Messages - Omnipotens

#1
Bugs & Support / Chat Flooding
May 07, 2010, 07:51:27 PM MT
Hey Ross,

I was talking in chat the other day, and I got yelled at by the system for typing in 2 lines in a row, and then I got kicked because I typed 2 more lines in row. Then I tried flooding on purpose and it yelled at me after 3 lines, Gorstak did it and it yelled at 6 times. I think a spam prevention is good but it definately has to be longer than 2-3 lines in a row. Also there must be soemthing wrong with the bot if it warns at different line lengths.
#2
Feature Requests / Re: new catagory
May 06, 2010, 09:03:26 PM MT
Could also increase the amount of units to greater than 3. Would create a bunch of fun chaos on the map.
#3
Events / Re: Heromages Community Game Night Event??
April 29, 2010, 06:59:22 PM MT
Mondays usually has good primetime shows, and wednesday has South Park! I vote Tuesday or Thursday
#4
Feature Requests / Re: Omni's suggestions
April 22, 2010, 02:30:05 PM MT
Those are both good ideas. Charms or adding a few cards would be a good way to add customization while keeping the game structure relatively the same. I think another good way would be to just add a ton of more heroes that could be played. The reason DOTA (a popular warcraft 3 custom game) is so popular is because of the wide selection of heroes and items... the game is never played in the same way.
#5
Feature Requests / Re: Omni's suggestions
April 21, 2010, 11:36:40 PM MT
Good to hear some positive feedback.

I spoke with Six about the custom deck idea and he pointed out a very valid point which both of you have stated. The shared deck is a focal point of the system. As Six said... you would be making the cards the central feature instead of having them act as a means to boost your army a little. I agree with that statement. I don't want the cards to be the focal point, but I do think some customization is necessary. I like the idea of a sideboard. Like maybe 5 cards that only you have to help your team.

It would be good to hear from the community of any ideas on how we can add some customization while keeping the game structure relatively the same.
#6
Feature Requests / Omni's suggestions
April 21, 2010, 07:24:45 PM MT
I just started playing this game today and I have to say this game has a lot of potential. There are, however, a bunch of key features missing that I think would not only make the game better, btu also give the game a much needed community boost.


1) Tutorial
- As I stated, this was the first day playing. I made an account and was immediately brought to the lobby. The first thought that crossed my mind was "What now?". Tutorials help new players not only understand how the game works but also explains what their goal should be. I think the best way to do this is through a simulation battle as well as a little popup guide explaining each tab.

2) Goals
- Currently the goal of the game is to win battles and get on the leaderboard. This does not add much to replayabillity. Games become addictive and fun when there are numerous relatively easy to achieve goals. I think this can be achieved through "achievements", or quests that will reward the player with either new heroes or new cards. Another possibility is that since the game uses cards, a currency can be added and different amounts will result in different "booster packs" that will contain multiple cards with a small percentage being rare.

3) Customization
- From what I've seen so far, there is no way of getting new cards or any way of customizing your card deck. Editing card decks allows the game to be user customized, resulting in many different ways a game can be played. I think that this is the biggest issue that needs to be addressed. From what I've seen, the only way to add customization to the game so far is by playing different maps.

There are many other features that make a game good, but until the game gets some if not all of these suggestions, I think the community will never grow.

Feedback appreciated. =D