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Messages - Johnzinho

#1
Events / Heromages Community Game Night Event??
April 20, 2010, 01:37:05 AM MT
I was thinking of perhaps there should be a community game night event for Heromages, where everyone in the community goes online & play.  Maybe on like a Friday or Saturday night, when folks are most likely to stay up late anyways.

Just thought I'd throw that out there to see if anyone would be interested.  Then Ross could perhaps send out a mass e-mail to everyone to notify them.

-John
#2
Bugs & Support / Re: Stuck at "Connect" screen during login
November 01, 2009, 10:25:23 PM MT
Yay!!!!   It worked.  ;D
#3
Bugs & Support / Re: Stuck at "Connect" screen during login
October 31, 2009, 07:58:28 PM MT
OOHHH!!!! FIDDLESTICKS!!!

It's happened again  :o , I'm getting stuck at the login screen even with the heromages/game/alt version.  It was working just fine last time I used my PC to login.  NNNOOO!!!! 

#4
Bugs & Support / Re: Stuck at "Connect" screen during login
September 28, 2009, 12:32:42 AM MT
Yay....Now I can play from my home.....Yay!!!!

;D  8)
#5
Bugs & Support / Re: Stuck at "Connect" screen during login
September 11, 2009, 01:36:16 AM MT
Yeah... I tried to login last night.  No Dice!!! It did the same thing at the login screen.  Idk, I am thinking there is something goofy going on with flash on my cpu.  Might need some help to see what's going.
#6
Bugs & Support / Stuck at "Connect" screen during login
September 07, 2009, 10:39:37 PM MT
Not sure if this has been encountered by anyone; but I haven't been able to login.  Each time I go to login I get stuck at "Connect" screen during the login process.  I ran the flash debugger and I get an error message saying:

Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: https://www.heromages.com/game/hmengine.swf cannot load data from https://battlemages.dyndns.org:8080/BlueBox/HttpBox.do.
   at it.gotoandplay.smartfoxserver.http::LoaderFactory()
   at it.gotoandplay.smartfoxserver.http::HttpConnection()
   at it.gotoandplay.smartfoxserver::SmartFoxClient()
   at hm.multiuser::HM_GameServerClient()
   at hm::HM_Engine()

#7
I was thinking of a new type of manipulation spell or something, where the enemy unit would attack its own teammate.  I think that would be pretty awesome in a situation where your enemy has a beefed up guardian (like a barbarian w/ 8 STR), and then you can send their own guardian to go & attack their own hero mage .

Thoughts??
#8
Game Balance / Re: Fireball
July 25, 2009, 04:39:41 AM MT
I think only some one who got screwed over by a fireball attack would say that.   ;D

J/K.....he he he
#9
Feature Requests / Re: Invites and Lobby
July 25, 2009, 04:23:16 AM MT
I agree with tors10.  I think allowing to see if more people in the lobby would help out.  Also have something where if the user is logged in, allow to see if the person's status while in the room, like if they're away from the computer or something.
#10
Ross,

In addition to what you're proposing for the chane in wording, perhaps you can add:

"Add 4 to target ally’s dice rolls until the end of your turn. This bonus applies to their physical attack only.......This bonus does not apply toward Hero Mage destruction spells"  or something along those lines.

-John
#11
Meeting Place / Re: POLL: Scheduled Gaming Times
July 25, 2009, 04:08:50 AM MT
ah yes....i second the notion