(auras)
Auras have an ongoing effect until discarded from the hand once used. (Either by ability, or manually.)
Offensive aura: cost: 2 mana. All your units have +1 Strength. At the start of each turn, you gain 1 less mana at the start of each turn while this aura is active.
Defensive aura: cost: 2 mana. All your units have +1 Defense. At the start of each turn, you gain 1 less mana at the start of each turn while this aura is active.
Mastery Aura: cost: 2 mana. All your units abilities now cost 1 card less (to a minimum of 1 card). At the start of each turn, you gain 1 less mana at the start of each turn while this aura is active.
Inspiration Aura: cost: 2 mana. All your units have +2 to dice rolls. At the start of each turn, you gain 1 less mana at the start of each turn while this aura is active.
OR
Offensive aura: cost: 2 mana. All your units have +2 Strength and -1 Defense. At the start of each turn, you gain 1 less mana at the start of each turn while this aura is active.
Defensive aura: cost: 2 mana. All your units have +2 Defense and -1 Strength. At the start of each turn, you gain 1 less mana at the start of each turn while this aura is active.
Offensive aura: cost: 2 mana. All your units have +2 Strength and -1 Defense. At the start of each turn, you gain 1 less mana at the start of each turn while this aura is active.
Defensive aura: cost: 2 mana. All your units have +2 Defense and -1 Strength. At the start of each turn, you gain 1 less mana.
better -2 mana
i take it you can t have more than 1 active at a time ?
yes help, but since you get less mana each turn, at most ( if you get mana surge) you can have 3 active at once, though this means no more mana or cards drawn, untill you discard one. which you can use a chars ability for. It was an interesting idea I thought of last night reading rosses changes coming thursday.