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Messages - Ross Przybylski

#16
Bugs & Support / Async Game Loading ID
June 10, 2014, 12:01:38 AM MT
Logging this bug for my own benefit-

Today, I was going through my async games, taking turns, and Cragralanche joined my game room. The odd thing that happened was he saw a match vs. me and JohnZinho (the first game I loaded on my async list) even though I was actually in a 6 player match taking a different turn at the time. It seemed as I jumped from game to game, he would still see the original match, not the current match I was on.

I'm wondering - has anyone else encountered this?

Seems like it might be a problem with the room carrying the initial game ID - or perhaps the original host user storing the first loaded game as the game history to send to new players joining.
#17
Dear Hero Mages Community,

To help with loading times of forums, leaderboards, and game lists, I've migrated Hero Mages to a new server dubbed "Nimbus" - a core i7-4930K CPU @ 3.40GHZ with 16GB RAM and SSD harddrive.

Truth be told, the real culprit is the rather complex MySQL script I have running to tally up every detail regarding stats (this is why longtime players like WorldChamp take FOREVER to load). Until I have a chance to resolve this with a smarter, caching algorithm or something, however, the new server should result in a noticeably faster experience.

My thanks to all those still playing and enjoying the game!

~Ross
#18
Bugs & Support / Re: iOS 7 update?
September 27, 2013, 06:33:49 AM MT
That is indeed unusual! I'll need to look into iOS7 and see if this is something tied to the current version of AIR.
#19
Battle Blog / Re: Disappointing community !
September 27, 2013, 06:32:01 AM MT
Hi Gonzo,

Welcome to community! After 72 hours of inactivity, you'll have the option to drop your opponent and claim the victory. In the meantime, you can start/join new asynchronous multiplayer games. There is also the option to play live, synchronous games if you can find someone in the lobby to join up with or if your async opponent joins the match while you're online.

~Ross
#20
Ask a Developer / Re: new to game quick question
August 24, 2013, 06:20:48 AM MT
Rest assured, I'm still around and the game server will be up and running for some time. Next major development will be the physical board game being produced by Game Salute. More on this after Gen Con.

~Ross
#21
Ask a Developer / Re: Is this game being developed still?
August 24, 2013, 06:19:02 AM MT
Hi Prack,

Glad to hear you're enjoying the game! While I haven't announced any new updates yet, I'm still working on the game and experimenting with ideas. The next big thing coming up is the physical board game being developed by Game Salute. I should have more details sometime after Gen Con on what to expect.

~Ross
#22
Game Balance / Re: Minotaur
August 03, 2013, 05:39:53 AM MT
Ah man, roar for 1 card?? Phew...I don't about that. Roar is pretty powerful ability when used in a group of enemies. Maybe what the Minotaur needs is a minimum sprint distance.
#23
Feature Requests / Re: Saved Custom Game Setting
August 03, 2013, 05:35:58 AM MT
Good suggestion!
#24
Feature Requests / Re: Async team/FFA!
August 03, 2013, 05:34:58 AM MT
Async works for up to 8 player games, but it requires invitation of friends to do so. The thinking here was the inevitability that randomized async team games would result in poorly pitched battles (perhaps with new players) - that might quit/fail to take their turn. Not sure how to get around that- perhaps AI player substitute? But then, is it fair to have your turn taken by a robot (particularly in ranked matches)?
#25
Feature Requests / Re: New idea!
August 03, 2013, 05:33:02 AM MT
Quote from: dustymc on June 23, 2013, 05:39:06 AM MT
Also I would pay monthly for a leauge option! Clans of friends going against each other clans,  as in team async games. Anything to get more expansions to buy! (Recovery Mage?)

Interesting.
#26
Feature Requests / Re: campaign editor
August 03, 2013, 05:30:44 AM MT
I'm curious what the potential would be for an open source Hero Mages... Particularly if there were artists willing to contribute animations.
#27
Feature Requests / Re: A full rpg campaign?
August 03, 2013, 05:29:22 AM MT
Anything is possible.
#28
Feature Requests / Re: Circle of Slughter
August 03, 2013, 05:28:51 AM MT
LOL....ah man. Circle of Slaughter - we had some fun with that back in the day. It was always best with 4-8 players, real-time multiplayer, 15 second turns.
#29
Strategy & Tactics / Re: Valor/Card Questions
August 03, 2013, 05:24:26 AM MT
1 deck is shared among all players. It's 50 cards for 2-4 players, 100 cards for 4-8 players (2 decks, also shared in this case)
#30
Events / Re: Hi Hero Mages!
August 03, 2013, 05:23:09 AM MT
No actual badges yet- but you can always watch the replay in your game log and brag about it. Others can watch the game using the game record number.