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Messages - dustymc

#16
Feature Requests / Re: New Guardian - Death Knight
August 26, 2013, 12:23:26 AM MT
I like it. What would defence attack and life be? Same as paladin?
#17
I agree it's a problem! How about making people un-droppable in team games? I had one that took someone so long to move the game just disappeared and no rank was lost/gained.
Or instead of a drop button, have a "pass turn" button for the team games that just skips the lagging players turn
#18
Bugs & Support / Re: Problem with my app?
August 21, 2013, 02:49:50 PM MT
It's back for me, I went hours without logging in! Lol
#19
Bugs & Support / Problem with my app?
August 20, 2013, 02:04:18 PM MT
Anyone having issues with starting their app, iOS, to play today? My mulitiplayer button won't load my login/password screen
#20
Feature Requests / Re: Brainstorm 2013
August 17, 2013, 04:40:57 PM MT
Ahh I knew I forgot something! Yes, a logged sprint roll! Maybe a window/animation, from what I understand sprint is 1+ a rolled d6.

I agree that the game is awesome as is, and I'm sure my cards and leauge ideas are a MUCH more involved process to create than I could ever imagine.

Either way, thanks to Ross for such an entertaining game and all the hard work it must have taken.
#21
Battle Blog / Re: PUGs
August 16, 2013, 10:38:44 PM MT
I'm always up for a game, send them over!
#22
General Chat / Re: New Player - Prack
August 16, 2013, 10:34:16 PM MT
Nice to meet you. Hope we play soon!
#23
Feature Requests / Brainstorm 2013
August 16, 2013, 10:32:57 PM MT
New ideas.

1. New cards for each school of magic, I'll leave the mana cost to the profesnals. But things I'd like to see are something like this
Augmentation card : (bardly spirit) visible ally gets +1 to each of their attack die roll , until dispelled
Manipulation  : (arcane reset) discard your hand, then draw that many cards
Summon  : (evil clone) make a copy of any visible guardian. it gets 2/2 life total. If the unit it copied takes damage, the copy/creature is destroyed.
Destruction : (earthquake) roll 2 die, if any hit unit is immobilized
Recovery : (absorb) until next turn, each die from attack/ability against your units gets -5

2. Monthly paid league option (with prizes?). This might raise funds for new expansions or who knows what else! My idea for this is to have two groups based two mages like melee vs. magic or base set vs. expansion

3. Random Team game button. I love the random option that exists but what if we had a second choice to get a random teammate in a game and play 2v2 or even bigger? Maybe this could be part of the monthly/paid thing I mentioned.

Any thoughts out there?
#24
Feature Requests / Re: Circle of Slughter
August 05, 2013, 05:02:17 PM MT
Vinnman showed me the way of 0-15 as I like th call it. Tons of fun, it really pushes your abilities and gets crazy very quick
#25
Feature Requests / Re: New idea!
August 05, 2013, 04:59:57 PM MT
If this happens, maybe there could be a monthly prize of a few custom map slots to top players? I like the idea of Mage based clans guys vs girls ( wizz-fighter/summoner-sorc) or base vs expansion (sorc-fighter/wizz-summoner) maybe guardian restrictions from those sets if that's the way it goes.

I need to start a new post for this, sorry
#26
Bugs & Support / Re: Small Error in the Guide
August 05, 2013, 04:46:42 PM MT
I say change the guide. Summons are the only winner and they are delt with easly enough
#27
Feature Requests / Re: Async team/FFA!
August 05, 2013, 04:40:16 PM MT
Any way to base the teams on the players rank ( or number of games played if these matches would be unranked?) and have "captains" be the two highest ranked players? The second pick would switch, meaning the LOWER of the two captains gets the next highest ranked available player and so on.

I like the social aspect this could bring, even if it is an async style match.
#28
Feature Requests / Re: Async team/FFA!
August 05, 2013, 05:16:32 AM MT
Sorry, I mean the "random game" option. It would be cool to have a "random team" game option in addition to the current random button. 1V1 random is fun, but I need a little more excitement sometimes, and why not fill a map up before the game starts right?
#29
Strategy & Tactics / Re: Valor/Card Questions
August 04, 2013, 03:24:13 PM MT
Thanks Ross, now I will hoard the good cards once my Mage dies!
#30
Strategy & Tactics / Re: Valor/Card Questions
August 03, 2013, 05:21:47 AM MT
So in a 2 player game, you share 1 deck? I thought EACH player uses 1 50 card deck , am I wrong?! Please help, this could change my whole gameplay strategy!