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Messages - dustymc

#31
Events / Re: Hi Hero Mages!
July 31, 2013, 12:57:48 AM MT
Awesome! So excited for it all
#32
Bugs & Support / Buggy AI Matches?
July 03, 2013, 07:31:07 PM MT
I have had a lot of games where a computer player is added to fill the map. It seems that if the AI has the first turn, the game seems to crash and the computer doesn't "pass the turn".
Any one else have this going on?

Any way to make a human player default first turn?
Thanks
#33
Game Balance / Re: Minotaur
July 03, 2013, 07:17:54 PM MT
Agreed! Also put him up for sale with a new Mage and gaurd, that would be so much fun!
#34
Game Balance / Re: Additional valor rewards
July 03, 2013, 07:14:00 PM MT
How about extra mana at 25, +1 defense all at next level, then +2 strength? It's more straight forward attack based
#35
I like the idea, but it is complicated. I would settle for an Changling ability that lets you gain an ability from any unit in your line of sight, maybe 1 discard for gaurds and 2 for mages. Then the discard cost of the ability, you gotta earn it!
#36
Feature Requests / Re: New idea!
June 23, 2013, 05:39:06 AM MT
Also I would pay monthly for a leauge option! Clans of friends going against each other clans,  as in team async games. Anything to get more expansions to buy! (Recovery Mage?)
#37
Ask a Developer / Re: new to game quick question
June 13, 2013, 12:31:35 PM MT
Ha, I think Minotaur was a promotional unit...tho the scotch sounds like a great idea! Where can I send my bottle?
#38
Bugs & Support / Re: Custom Game Creation Randomness
June 13, 2013, 12:29:18 PM MT
This was happening to me yesterday! I made an invite game and as I was sending it, the player named IgotACaseOfTheMages ''took'' my spot and it turned into me watching 3 computers play with that player not in the room. Weird
#39
Game Balance / Re: Warrior's protect ability
June 02, 2013, 01:42:27 PM MT
I would like it to be 3 instead of 4, and it would be cool ( but maybe op?) if the paladins bless ability removed the negative defense. It's wouldn't really work at -/+4 defense, currently puts paladin at 20 def. almost unhittable healer.

what if it was a permanent defense change. Once per turn pick -1 to warrior and permanent +1 to teammates defense. Dispell warrior would reset stats to normal?
#40
Bugs & Support / Re: IMPORTANT: Sprint Exploit
May 31, 2013, 05:32:53 PM MT
I like it! Sounds simple, would it get logged when you choose to sprint?
#41
Feature Requests / Re: New Character Ideas
May 30, 2013, 11:01:03 PM MT
Another Mage idea...
Name - Average Mage

Life 6/6
Def 13
Str 3

Average Life Ability 5v discard 1 : (not sure how to word this one...)
(Computer finds) current life total of this mage and a target surrounding unit. Divide by 2 and both units get that amount, rounded down for their life totals (this can be used both defensive and offensive I think.)

Medium Mana Ability 10v passive, : all (your?) spells that cost 3 mana now cost 2 (or-1), those spells that cost 0 now cost +2 mana. Spells that cost 1&2 originally,  remain the same

Tall Boost Ability 15v discard 2: target ally in line of sight gets +11 to its lowest attack die rolled until end of turn...or until the start of your next turn, to fight off the Soul Reavers?

Getting silly now...but use my ideas and improve them please
#42
Suggestions & Comments / Re: CLANS
May 29, 2013, 07:54:42 PM MT
Agreed, mage based clans? Sorc/Summ vs. Fighter/Wizz!
#43
Yes! I would like top 3 spells played, or % played list of all cards for the community as a whole. Maybe catch the current trends?!? Also could be cool to unlock a character or get a map pack if you get all achievements? Also have Mage specific achievements, most summons, maxed out Fighter Mage or whatever!
#44
Feature Requests / Circle of Slughter
May 29, 2013, 04:25:57 PM MT
Vote!
#45
Isn't there an 'R' for ranked games after the game number? I thought that's what that means but maybe not?