Hero Mages

Hero Mages Community Boards => Game Balance => Topic started by: Ross Przybylski on August 19, 2009, 03:52:44 AM MT

Title: v1.1.1 Balance Changes
Post by: Ross Przybylski on August 19, 2009, 03:52:44 AM MT
We are working on a bigger update, of course, and are especially concerned about fixing the memory issue asap.  But, in the meantime, I wanted to satisfy the debate going on about the Warrior and other minor balance issues.  These are easy for us to adjust, and I didn't want to keep people waiting when it was such a quick fix.

I think the Warrior +4/-4 solution seems pretty good.  I didn't want to increase the range on his ability just yet, feeling that we should play and try it out more before first.

Let me know what you guys think of this.  Also- have we come to any consensus on abilities for Bard/Paladin?  Should these two be able to use their support power on themselves?
Title: Re: v1.1.1 Balance Changes
Post by: tors10 on August 20, 2009, 04:55:39 PM MT
Why not +4/-3? That would still give him the option of going into a "defensive mode", but not as powerful (I don't see this as OP at all).

I'm all for self-buffs, as it gives these characters a chance against the other card using/range characters when the Heroes are dead (relatively frequent occurrence).

Removing the self-buffs significantly weakens Guardians that aren't all that powerful to begin with.