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Messages - Tampit

#1
Feature Requests / 1 free save map slot?
August 04, 2011, 06:56:32 PM MT
Was wondering if you can make one free slot for map making?
#2
Bugs & Support / Fullscreen?
October 13, 2010, 04:51:29 PM MT
Where is it?
#3
A little bit to late pelego,contest over and we didn't win
But I do agree we won the bigger battle
#4
Feature Requests / Re: An Idea
September 06, 2010, 06:00:17 AM MT
If you want those Epic battles go on a 3v3 with select teams and heroes
Its all about the teamplay,you even have 3 mages instead of 1
Also I think those battles would be easier if we had some clans
#5
Quote from: maltross on September 04, 2010, 01:32:45 PM MT
NO MORE MINOS!!!!! j/k
But really, i'm tired of getting sprinted on :o)
Up>Left>Down>Right
Remember this if you don't want to be sprinted
#6
So theoretically runeblade can give +5 str?
#7
Quote from: maltross on August 29, 2010, 08:51:03 PM MT
Golem Lord | Mage 
[STR: 2, DEF: 15, LIFE: 5]
Ability 1: [0 valor]  (2 cards) summon an Iron Golem or take control of target summon. 
Ability 2: [5 valor]  (1 Card) -  Heal a visible target friendly summon in play.
Ability 3: [10 valor]  (Passive) - The Golem Lord is no longer limited to only 1 summon on the field at a time.
Ability 4: [15 valor]  (3 cards) -  Destroy target visible summon in play.

or something. at least it wouldn't be a human mage. We need some different mages. Maybe he can cast summons at a discounted rate similar to the Wizard and Manipulation.
Golem Lord is just to much fixated on the Summoning that is the Summoners domain
The only way I see him work is if you forget about summoning and focus on fighting aspects like an advanced fighter mage
#8
Also change this:
Ability 2: Poison Dagger (Passive) - If any of the Kage's attack dice hits,he does 1 exact damage and the opponent is poisoned.While poisoned the opponent will lose 1 life every round for 2 rounds.

Also you haven't updated mindless surge
#9
Bugs & Support / Disconnect?
August 28, 2010, 06:42:19 PM MT
Is it me or is the Disconnect working a s a Surrender button currently?
I got bugged in a game and it seems it registered as a surrender when I pressed the Disconect button
#10
Please replace with this:
Ability 1: Ambush (1 card) - The controlled of Kage selects 1 tile around him. If an enemy unit while moving enters the title, Kage automatically attacks the unit and stops his movement if he had any more. If this attack hits, the enemy unit is stunned. The tile is only affected until the start of your next turn.The title is not shown to any enemy players.

Ability 3: [10 valor] Mindless Surge (1 card) -  Alalulu  moves at random 2 spaces while ignoring blocks. If Alalulu selects a space to move where a unit is located both units get stunned.

Also if you need more space I'll edit my first post.
#11
Quote from: diesbudt on August 28, 2010, 02:01:02 PM MT
Thats not how stun works though tam, it lasts until the end of your next turn. And it wouldnt be fair if you were able to stun another unit that lasts longer than yourself.  Plus what is the point of making him/her stunned if it just wares off before next turn?

I will add both here in a min.
Actually its precisely how stun works right now,its used to stop making other actions while still have the possibility to be unstuned but I guess its a bit redundant to be stunned too
#12
Can we add our own opinion for the heroes here?
Also might want to add another bump in case more entries are added and you run out of space
#13
You got RIP wrong Its an ATTACK on ALL Hero mages(including yourself and allies) for there current hp +2 in LOS aka a hero with 7/7 life will get attacked by 7+2=9 attack
After thinking a bit add a 6 to the card requirement to it, also a +2 to the attack might be to much so leave it as just the hp

Kage ability is around not adjacent,also ambush works on the title the unit moves not only the title it stops so when a enemy unit moves on that title it is attacked and it breaks the movement if he survives the stun he can still sprint/attack but cannot resume the movement

You forgot some limits too, Kage poison works for 2 rounds and Foggy mind happens every 2nd round not every round

Mindless selects a possible space to move(blocks are ignored from selection) if that move is where a unit is both get stun if its free it travels to it and then it repeats once more,if they get stuned when its your next turn the stun wears off because the stun activates while you still have the turn,this is mostly an escape ability

Madness should be 2 cards

Also can you add my version of Maltross Golem Lord as guardian or should I change the name?
I like the idea of limited mobility/attack unit but with high def str

Golem Lord 5 str, 17 def, 5/5
Short Attack (passive)
Call of the Lord 1/2 Cards, unsummons target
Limited Mobility (Passive) Can only move 4 blocks

EDIT for clarification on Mindless
EDIT2 Updated
EDIT3 More Kage clarificaton
EDIT4 more balancing
#14
Quote from: diesbudt on August 28, 2010, 05:56:59 AM MT
Yes i can tamp, i will if you are interested in how i rated each card. Just remember this is my opinion on it.
I understand its your opinion and its good to have,it will help with the eventual balancing if we win the competition
Hopefully there should be a thread on balancing issues too
#15
Diesbudt Can you add to the balance meter if its weak or strong as there is too possible unbalanced outcomes that can possibly exist and might not be too obvious

Also you got Alalulu Mage ability RIP wrong Its an ATTACK on ALL Hero mages(including yourself and allies) for there current hp +2 in los aka a hero with 7/7 life will get attacked by 7+2=9 attack, also add a 6 to the card requirement