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Messages - Dirpius

#1
Ask a Developer / Re: Audio Files
March 21, 2011, 11:45:34 PM MT
Thanks Ross!  I think it will work just fine for my phone.
#2
Ask a Developer / Audio Files
March 18, 2011, 07:01:02 PM MT
I didn't know where to put this, so I'm asking here.  What I want is the audio file for the bard's inspire and song of valor.  I kind of want them as a text notification for my phone.  So if I could use that, that would be great.  Thanks!
#3
Battle Blog / Re: The Great Retreat!
February 15, 2011, 04:38:13 AM MT
Is this the same map that I dubbed "The Great Retreat"?
#4
Feature Requests / Re: fm, and bard
October 24, 2010, 11:21:29 PM MT
Ah, I'm glad my Supreme Glass Cannon Sorc has not been forgotten!  But, I'd figure I'd weigh in on the subject matter while I'm looking this all over.

1) The bard does still irk me, but not at the level the Samurai used to.  I agree that inspire should be altered, whether it is in the form of a plus 3 mod to the dice or some other way.

2) When it comes to the FM, just like any other unit, you have to understand how to play against it.  In a game where positioning is everything, you must realize that the FM is unique in the fact that he has an ability to "maneuver".  As Diesbudt was saying, it isn't all that hard to keep your mage out of flashing range.  Look over a few maps, get a few thousand games in ya, and positioning becomes second nature to you.  Once you realize how to position your units, FM, all of the sudden, becomes one of the underpowered mages, in my honest opinion.

A FM just can't stand up to the pure destructive force a Sorceress can become.  The potential of a FM, in terms of damaging and killing potential, seems pretty limited, and he can become a card hog if you try and keep up with Dragons Furys.  He doesn't hardly compare to a sorc who gets extra dice on all their destructive spells.

A FM certainly can't keep up with the kind of end game challenge a Wizard will pose against you.  A Wizard, again in good hands, will win any kind of duel that lasts too long beyond 15 valor.  Sometimes, you just can't get enough in your arsenal to take them out fast enough, before they punish you by their methods of constant control, whether it's imprisons, gateways for escape, barricades for escape, sleep (albeit, not against a FM) and soon enough, after so much cycling, their ability to destroy will be there.

And personally, I haven't encountered enough or played enough summoners to weigh in on them.  But it seems to be the logic that if they're not played, they seem to be the ones that need fixing, to become better.  I definitely like the "Black Fountain" idea.

So, since I bashed the FM a little, I might as well say what I think they did to balance him in the long run.  They made him a little harder to kill, (the Higher Def), and gave him a slight boost to his ATK.  Hence, he is the FM that he is.  I think he is very balanced.  If anything, the Summoner requires a fix.

Dirpius's opinion of the mages:
Sorc>Wizard≥FM>Summoner, while considering situational challenges.
#5
Feature Requests / Bot-Human Takeover
October 19, 2010, 01:49:11 AM MT
So I was thinking there should be a feature to allow a human player to take over a bots units if agreed upon by those in the room.

And on the other end, if someone happens to DC, a bot could take over, instead of the units being eliminated.  Offers a way for someone who can't get back to the action right away to keep playing.
#6
Feature Requests / Re: ranks
October 19, 2010, 01:45:10 AM MT
I think it would be interesting, if you were to implement the choice for different abilities in units, to keep them hidden from your opponents, adding a certain element of suspense and surprise.

#7
Bugs & Support / Re: samurai eviscerate.
September 13, 2010, 05:36:23 PM MT
Ross, that's not true that there is no good reason to have him kill himself.  It is very useful if the mage is carrying around a revive...
#8
Dirpius wants  in!
#9
Dirpius's Shaman:

<Shaman> "Guardian"
{HP: 6/6, ATK: 3, DEF: 13}

Ability 1: {Channel Spirit}, [Passive] - The Shaman receives a +1 ATK, +1 DEF bonus for each of your fallen units

Ability 2: {Ancestor's Chosen}, [2 Cards] - The Shaman channels the energy of the fallen Hero Mage to cast spells that cost 2 or less. Use once per turn.
#10
Game Balance / Sam too powerful
September 12, 2009, 06:15:51 PM MT
Just to let everyone know:  I will not play another game of heromages unless the samurai gets nerfed.  He is way too powerful.  Someone find me if the update is made, I'll come back.
#11
Game Balance / Re: Samurai's Eviscerate
September 12, 2009, 06:15:28 PM MT
Just to let everyone know:  I will not play another game of heromages unless the samurai gets nerfed.  He is way too powerful.  Someone find me if the update is made, I'll come back.
#12
Feature Requests / Re: Traps
August 27, 2009, 08:48:58 PM MT
There is another problem however.  Each player can at all times see how many cards their opponents have in their hand.  If it's a character ability where they have to discard a card, everyone will know exactly where it is, and why that person is playing with that character in the first place. 

I did have another, not very well-developed idea however.  You could have a class that places traps, at a cost, but give them various other card based abilities that the opponent can't see, so the opponent still doesn't know what's coming.  Almost like different kinds of trap abilities.  Say, an ability that allows them to discard a card to gain an effect where if they're attacked, the attacker gets rolled against, like a thorns trap.  That way it makes them unpredictable.  Like I said, it's not a very well-developed idea, but that's all my input.
#13
They only problem I have with the psi is the fact that, in end game, if it's 1 on 1, the paladin, warrior, bard, absolutely cannot win.
#14
Game Balance / Magic attacks vs. AC
August 24, 2009, 02:38:56 PM MT
I've been thinking that magic attacks should go against something different than the units armor class.  Maybe Have a different AC for magic attacks.  Armor clad warriors still can't do much against a fireball.