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Bloom add/subtract

Started by diesbudt, August 27, 2010, 03:59:13 AM MT

diesbudt

So spectating a game between Uberdoggie and ansonator. Ansonator was at 1/7 hp (already had a bloom on him.) On his turn, he cast bloom on himself again and died because it removed the previous bloom before adding the new one.

Is this a bug, or how programming must be or what?

Ross Przybylski

I witnessed this same behavior for the first time myself a couple weeks ago.  Technically, it is not a bug, as the rules state that casting any new effect of the same name will first remove the old existing one.  Still, it does lend itself to some thought as the outcome may not be obvious.
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