Physical board game! Awesome! Any idea how much it's going to cost? And how will LOS work? It would also be awesome if we can get some online non-game-influencing bonus for buying the physical copy like alternative sprites.
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Show posts MenuQuoteTime Cleric | Mage
[STR: 2, DEF: 13, LIFE: 6]
Ability 1: [0 valor] Self Recovery (Passive) - The time cleric heals him/herself 1 point of damage every time he/she casts a Restoration spell.
Ability 2: [5 valor] Time Warp (1 Card) - Target visible unit gains 1 movement space this turn if friendly, or loses 1 movement space next turn if opposing.
Ability 3: [10 valor] Future Sight (Passive) - Player has the ability to see another player's cards if his or her mage is visible to Time Cleric.
Ability 4: [15 valor] Rewind (1 card) - Undo the most recent effect that affected the target unit's life. Rewind cannot be used if the effect is over two.
Entry: Kin
***(Rating 4/5) - The effects are nicely balance, the only unbalanced part is, this mage is a bit weak, as it cannot help him/herself very well in an offensive manner.
QuotePhantom Assassin | Guardian
[STR: 3, DEF: 13, LIFE: 6]
Ability 1: Etheral (Passive) - The Phantom Assassin can move through other units, but may not end a move ontop of a unit.
Ability 2: Spectral Dagger (1 card) - Attack a target visible unit with 2 attack dice.
Entry: Kin
***(Rating 3/5) - Giving more units range abilities will make the game off balanced forcing melee units to go extinct, and an extra attack ability that doesn't effect the usage of a regular attack makes it a bit powerful.
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Time Cleric | Mage
[STR: 2, DEF: 13, LIFE: 6]
Ability 1: [0 valor] Future Sight (Passive) - The time cleric may look at the cards in a players' hands if that players' mage is visible to the Time Cleric.
Ability 2: [5 valor] Dispell Magic (1 Card) - Remove all magical effects from a target visible unit.
Ability 3: [10 valor] Self Recovery (Passive) - Whenever the Time Cleric uses a restoration spell, he heals himself/herself 1 life.
Ability 4: [15 valor] Rewind (1 card) - Undo the most recent effect that affected a units life.
Entry: Kin
***(Rating 2/5) - Future sight is quite powerful, and can give a player a huge advantage alone. Also giving a hero a dispell always, is beyond too powerful, making many spells your opponent uses, useless. Also the rewind effect, is too powerful, and yet useless. As it cannot revive a unit, and your opponent can control what it's last "life changing" action was.