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Messages - q666

#46
General Chat / Re: I can't find how to get a Minotaur
February 06, 2013, 11:52:51 AM MT
As an exclusive character I think it should get an upgrade. With 14 Defense, a reliable Sprint attack and roar at the cost of 1 card, he'd be competitive. Right now he is a weaker fighter than fighter mage or any other melee attacker. Only Barb has worse defense, but an additional life, an extra dice, chain attack and the jump to make up for it. Yes the Sprint attack could give u between 4 and 9 dice, but it's a huge gamble and can only very rarly be used, because u need space a.d the enemy has to stand right. The roar can be useful, but for 2 cards it's expensive and if the opponent has a Pally it's often useless. An interesting alternative to the Sprint attack could be a run through attack, where it attacks 2 opponents behind on an other or hooves and horns attacking two opponents on opposite sides at once.
#47
Mages: Sorceress
FM
Summoner
Wizard

Guards

Soul Reaver
Pally
Psinonist
Warrior
Barbarian
Bard
Samurai
Rogue
Minotaur

Psion and SR have absolutely unique abilities like counterattack breaking armor and moving opponents. The Pally is maybe the best allrounder period, strong defense ok offense removing almost everything nasty and healing. After those 3 it get blurry, I don't like the warrior very much because he's not a great killer, but I must admit protect and double attack are useful especially if you can upgrade him.
The bard is awesome, but you need a lot of melee attackers to make him count. Barbarian is an awesome attacker and agile too. But without protection he is gone very fast. The Rogue is like the Psion light for me. Yes u can upgrade him and yes he gets the killing shot, but against well armored units I'll prefer the psychic blast even over an upgraded rogue. The Minotaur is a pity, he has cool abilities, but is defensively to weak and offensively not strong enough to make up for it. The run attack is a total gamble. u never know if u reach the enemy and wether he uses the path you'd like. The roar is a nice idea but 2 cards is to expensive for its 60/40 hit ratio and the fact it can be reversed by Pally and Mage alike. So in the end you're left with slightly above average offense very weak defense for a melee attacker and costly and/or unreliable special abilities. With Defense of 14, reliable Sprint attack + roar for 1 card would make it competitive.
#48
Bugs & Support / Re: IMPORTANT: Sprint Exploit
February 06, 2013, 07:22:49 AM MT
The Minotaur is the weakest guard when it comes to.defense except for the barbarian. On the same level as the sorceress and weaker than fighter mage. He melee offense is on par with with the soul reaver and the fighter mage. His running attack goes.from 4-9- Dice, but since it's a running attack you need to be able to run an u can use it only every second move and you can't real plan it, because you don't know how long you can Sprint. Also if your opponent is placed diagonally from you it is hard to know if it will Sprint vertical first or second. Depending on what it does, you might end up with no attack at all.So on second thought the running 4 spaces might even be an advantage for the Minotaur. Still in my eyes he stays the weakest guard. Strength modifiers don't work on that running attack.The taking away attacks ability is ok, but it costs 2cards and only hits 60 percent of the time. So it's only worth it if there are.2 or 3 opponents around you. Also once the roar hits it can be reversed by both Palladian and mage. Compared to the barbarian he is 1 defense stronger and 1 attack weaker, but all Minotaurs special abilities are heavily influenced by chance, while barbs jump and chain attack in them self are certainties, also all his attacks can be modified by strength and cost a card less and he's got one life more than Minotaur.
#49
Bugs & Support / Re: IMPORTANT: Sprint Exploit
February 04, 2013, 08:00:28 AM MT
Making Sprint always 4 steps would diminish Minotaurs ability to charge at opponents. This would further establish him as the weakest guard (weak defense, not a lot of health).
#50
Feature Requests / Re: Healer Mage
January 29, 2013, 11:22:26 PM MT
Yeah I like the idea of healing by rolling the dice. Also it would be cool for the healer to have a sacrifice like attack. Maybe sacrifice one life point to add one or two attacking dice to mage and or guards.
#51
Bugs & Support / Re: Another stuck game
January 29, 2013, 08:00:23 PM MT
I have a game, where it says, able to drop but it isn't possible and it shows that it's my turn but I can' end it,because the button is deactivated.

NUMBER:

#51688R
#52
Bugs & Support / Re: Purchased expansion content.....
January 21, 2013, 12:44:08 PM MT
Same thing here. Wrote an email a few days ago, but forgot the order info. Added those today from my Google email.