Hero Mages

Hero Mages Community Boards => Game Balance => Topic started by: Ross Przybylski on August 07, 2009, 03:12:39 AM MT

Title: Recovery Spells
Post by: Ross Przybylski on August 07, 2009, 03:12:39 AM MT
What are everyone's thoughts on the power of Recovery Spells?

We are considering making the following changes:
-Change Dispel Magic from Cost 0: "Remove all status effects from target unit." to Cost 1: "Remove all status effects from target unit or destroy target creature."
-Eliminate Unsummon spell and replace with an extra Dispel Magic spell in deck
-Eliminate Mana Surge and repalce with extra Scribe in deck (with theory that Mana Surge may be too powerful)

Please share your opinions.
Title: Re: Recovery Spells
Post by: Joshua on August 08, 2009, 12:18:04 AM MT
1. Having too many dispel magic cards can be disadvantageous for fighter mages
2. Hrm.. Unsummon spells can be handly, especially pitting against a summoner. I wouldn't want to walk up to a iron golem and unsummon him, making myself visible to enemy attacks.
3. Wizard has the ability to "Mana Surge", so why not have these cards for other players? We can just reduce the number of these cards total.
Title: Re: Recovery Spells
Post by: Joshua on August 08, 2009, 12:33:34 AM MT
Perhaps we can modify the Wizard's tier:

Tier 2 (draw a card) becomes = recover 1 mana (card cost = 1)
Tier 3 (gain 2 mana) becomes = draw two cards (card cost = 1)

Making him more balanced. Recovering 2 mana is too powerful.

Therefore, we could take away Mana surge (I agree it's too powerful).
Title: Re: Recovery Spells
Post by: Demoyn on August 14, 2009, 01:27:49 AM MT
I think the best thing to do with dispel magic would be to make it cost one mana, but dispel a 9 square block (allies and enemies alike).
Title: Re: Recovery Spells
Post by: Joshua on August 17, 2009, 08:23:58 PM MT
I agree with his idea, but perhaps with less spacing (more like 5), so you have to risk sneaking up to your enemy to dispel him/her. Otherwise you can easily dispel from a distance.

So either:

- 1 card cost, long distance dispel

or

- 0 card cost, short distance dispel