Dice rolls have their pros and cons - obviously the random element makes for some exciting moves, but it can also detract from the strategy.
Another game that I've played a few times had an interesting take on this problem... they eliminated dice for cards. Malifaux is the game; if you're familiar, the way the game works (basically) is that instead of rolling dice you have a deck of cards (everyone has their own deck). You draw a hand of cards, and each card has a number on it. This number substitutes for a dice roll - you can therefore manage the results of your dice by playing certain cards at different times.
In this game, you would probably draw a hand of say, 5 cards (or 7) and draw to replace each time you play a card. This system has some interesting effects:
1 - it allows you to prepare good 'rolls' for when they really need to count
2 - the more dice you roll in one turn, the more randomness that you incur.
Hardly expect this system to replace dice here, but what do people think of the idea?
Kast.
Another game that I've played a few times had an interesting take on this problem... they eliminated dice for cards. Malifaux is the game; if you're familiar, the way the game works (basically) is that instead of rolling dice you have a deck of cards (everyone has their own deck). You draw a hand of cards, and each card has a number on it. This number substitutes for a dice roll - you can therefore manage the results of your dice by playing certain cards at different times.
In this game, you would probably draw a hand of say, 5 cards (or 7) and draw to replace each time you play a card. This system has some interesting effects:
1 - it allows you to prepare good 'rolls' for when they really need to count
2 - the more dice you roll in one turn, the more randomness that you incur.
Hardly expect this system to replace dice here, but what do people think of the idea?
Kast.