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Messages - diesbudt

#16
Battle Blog / Re: Butt kicked
August 06, 2012, 05:54:56 PM MT
It isn't fully compensated for. But your right in that it mostly gets evened out over time.

However as a sidenote unless I play AI I haven't played a real FFA in some time. My game options are: duel, team, and "gang up on diesbudt until he's dead then FFA"
#17
Game Balance / Re: Paladin and Fighter Mage Changes
August 06, 2012, 05:45:53 PM MT
Well. Only thing I need clarification on is the "can only move and attack" and bless.

A fighter Mage with access to his abilities and/or sprint would still allow him to defend well against a stun. I think it's good for the move 5 and attack, but anything more is over the top.

With bless, is it going to act exactly like a dispell? Dispell can't remove taunt, which is the one thing that shouldn't be removed via bless. Otherwise taunt becomes a useless talent against a paladin. And I already find the reaver on the weaker side of guardians.

Also you should work on a kick starter to work on new units, more for your board game and advertisements to get more traffic.
#18
Events / Re: Hero Mages Community 10,000 members strong!
August 05, 2012, 05:53:45 AM MT
In 10 days, it will have been 3 years since I signed up on this website. Just thought Id say it.
#19
Strategy & Tactics / Re: Barbarian and Bard
August 05, 2012, 05:40:58 AM MT
- Body block with guardians/summons, when he gets close kill him.
- Low defense nuke him from a distance and/or immobilize/stun him.
- Don't get too aggressive and allow him to reach you with his mage close by (Like some sword duels in movies "dnce for position"


A much scarier combo is psionist and samurai... before ross tweaked them.
#20
Battle Blog / Re: Butt kicked
August 05, 2012, 05:38:15 AM MT
Thats how the system works. Though I wouldnt trust the points as the only indicator of someones level.

I dont even remember mine ive been off the board 2 years (1346? maybe?)

Look at it this way, Gorstak finally beat me 2 months back. Sure may have taken 1+ years and 50+ attempts, but he did it. Points cant tell you the outcome.

And using the Elo chess ranking system, albeit good, has its flaws. Because chess is 100% skill, no luck involved. Just good moves and bad moves. This game involves luck. The best strategy in the world can lose with dice misbehaving, while a new person just clicking buttons can win. (though highly unlikely, a chance still exists)

I would like ross to stengthen the AI. Its so much fun sprinting my team to the computers group, summon 2 skeletons and watch him waste energy and attacks on the skeletons first. Goofy AI.
#21
Game Balance / Re: Paladin and Fighter Mage Changes
August 05, 2012, 05:34:53 AM MT
Quote from: MagicMissle on August 04, 2012, 03:58:08 PM MT
Alright Ross, here is my opinion.
Pally- I think Blessing should PREVENT negative effects from a character and Combat Healing should heal the negative effects from a character. Why? Blessings are usually put on some one to PREVENT harm, not remove it.

FM- I think the immunity to stun should be removed completely and a new power should be put in. Such as an automatic increase to defense and attack (10 valor) then the +1 to augment spells is passive (no valor) flash and dragon's fury should stay the same
-Kevin

The natural attack and defense is already high enough on the fighter mage. Plus he is more about moving and in close range attacking. So it would be best if stun still works, just reduced effects i.e. No spells, abilities and sprint. But can still move and attack.

Preventing negative effects are nice, but since you cannot predict who an opponet will strike, and they wont do negative effects on those you bless, what would be the point of it?

Quote from: Archie on August 04, 2012, 10:18:39 PM MT
The paladin is my favourite guardian and I am rarely work without her. I like the theme of her not being able to heal herself but to balance thst,  whatever you do with bless, and I do like MM,s idea of prevention then I would ask for another point of health.



Her high defense already makes up for the hp. If she was to gain an hp, she would need to lose armor to compensate, as her abilities and defense make her a strong support unit already.

And the Attack idea, it would mean a 3rd ability (which breaks the trend of 2 each and complicates the game if you add too much) or add it onto one of the other ablities (again complicated)

What i stated would be the best idea when customization comes around you can choose her abilities 1 choice could be a small attack or her heal. Also the skeletons are so weak as is itd be unwise to waste an ability on just them. If there were a dungeon crawler / pve system with plenty of monster/undead types, could be a good idea
#22
Game Balance / Re: Paladin and Fighter Mage Changes
August 02, 2012, 12:51:37 PM MT
All programming and AI limitations set aside, having the fighter Mage still being able to attack and move while stunned, is not helping the situation as much as needed. As he can still just run away and hide. Stuns strongest point has not been to shut a Mage down from casting, though a big help, but to lock them in place for a turn in a vulnerable situation to allow your army to close in on him for a massive strike. If you wanted to go that route, you may have to rework how stuns work on spells like ice shards a separate die that much like psionists mind control requires a certain number+ to stun. This would A) allow an attack from the frost spells still stun if missed (making blizzard a little more useful for 3 mana) and B) regulate the defense that is required to roll for that as the FM's higher defense already would give him a little less chance to get stunned.

With that stun change it could allow the FM that ability so he can't cast spells or use abilities while stunned, and make it so he cannot sprint while stunned, just move 5 and a basic attack.

The paladin route, would be a fine fix for now to just remove self heal. And go ahead give bless more abilities. But do not remove taunt via bless. That would undermine the only good thing the soul reader has going for it, basically allowing a target she taunted "2" attacks. 1 via taunt, another via blessed off and can attack normally.

I agree no 3 abilities, however of customization comes around you could have a choice of heal vs that attack ability (basically choosing a more defensive or offensive paladin)

#23
Game Balance / Re: Paladin and Fighter Mage Changes
August 02, 2012, 04:10:49 AM MT
#2) For the fighter mage, since he is all about movement, and to fair up the stun issue people claim about him, or used to claim especially since he already has the best defense, is to change the stun immunity to movement impairment immunity. Basically make it so he can not be immobilzed.

But this is just my idea as I have never seen stun that big a deal, as I always carry an ace up my sleeve to unstun my mages via outside sources, so I figured just make it so he can't be impaired is a good enough change.

#1) For the paladin, I would think removing the ability to heal herself would be the best way to go, and add in bless the ability to remove all negative status effects, but in return shorten the range she can reach with it. As always having a dispell by hand can be quite powerful if she just sits across the map.

If you give her an extra way to attack, you will want to balance it out much like the Psionists beam. By making it a set defense. And since the psionist has a weaker attack and defense, the defense requriement would be required higher. Maybe 15+ only? this way a barbarian and mages who have low defense wont have to deal with a ouch 5 dice attack (for 1 card extra) from one of the more defensive units in the game.
#24
#130. lol
#25
Suggestions & Comments / Re: New Character/Team Ideas
July 13, 2012, 04:39:43 PM MT
That would give combos too much power, removing the customization of mix and matching units.

The sorc also doesn't have +1 hit to destruction spells. Her passive powers is 1 more dice on them and 1 more damage done if a spell hits.

And to argue the warrior and paladin work well with a sorc, when I know for a fact rogue works much better. Would mean the combo would have to be with him.

Also increasing movement speed and allowing sprint on every turn is game breaking too powerful.
#26
I wasn't surprised. I expect it all the time. It used to be much worse. Some cards have been weakened or higher cost since then.

People used to be able to teleport and disentigrate with an attack. That used to be crazy powerful. But since then that has changed for the most part.

Now unless one prepares a few turns and tries to nickle and dime a mage for a damage or 2 before teleporting, the odds of succeeding with a teleport assault is slim against a full hp mage.

Disentigrate, demonic lash, seeker missile, all used to hit harder. Mana surge used to give 2 mana.
#27
Quote from: Trasd on June 30, 2012, 10:49:05 AM MT

Thanks Void.

Ross, now I'm wondering about your relationship with Die!  He (she) must be in the original circle of friends I read about somewhere - in one of your posts or on the site - where you were talking about friends pushing you to create the game (if memory serves, which it usually does not).

Nope, actually he just finished building this web game i think a month before I joined?

Gencon 2008 or 2009... I cant remember, Ross attended showing off Heromages for the first time. I sadly could not go as I was stuck doing a Friday morning Organic Chem exam for college. My father and brother went, met him enjoyed the game and got me a code for the summoner, Reaver, and Barbarian character pack.

The night they came home they introduced it to me, and I played. Many new players showed up then (Warmage is the first person I met on here outside my family) as the first night he joined after Gencon him and I played a few games getting used to it.

#28
Events / Re: Diesbudt's combat summer event
June 30, 2012, 06:03:43 PM MT
Quote from: Archie on June 30, 2012, 09:29:32 AM MT
Well done to you Gorstak. Sorry I couldn't stick around and watch - it was 1am my time when my games ended!

It was an interesting experience playing in this. I hadn't realised how much the custom map would affect things. The 'home field advantage' is massive.

So now I've tried and failed do I get to go again or was that my only chance for this year?

Oh and just for my slightly wounded pride I did have the worst luck with the dice rolls - seriously - two full rounds of attacks with no hits?! Ah such is the life of a hero mage...there is always tomorrow... :)

The maps we played on I never used either, I literally built them a day before this started. So there wasnt even home field advantage for me. But yes, that makes it more difficult, when you have played on a map so many times it gets easy to realize where to and where not to go.

That was 1 of the primary reasons I lost the first game with Gor, I had the cards, and had control of the match, unfortunately not taking advantage with the map along with a massive mistake strategy wise on mine (which Gor took advantage of) gave him a huge first win.

Also the first game your rolls were not bad, it was the second game your rolls were... not there. Doing 5 damage in 8-9 dice? on that teleport assault on a 13 armor mage is pretty good.

Also its just 3 days inbetween challanges from the same person, so I dont have to play them over and over and over .
#29
Events / Re: Diesbudt's combat summer event
June 30, 2012, 12:53:13 AM MT
~~~~~~~~~Running Log~~~~~~~~~~

Archie [W, 2-0]
Round 1: Me - Sorceress, Psionist, Rogue   Archie - Fighter mage, Paladin, Bard
Round 2: Me - Wizard, Warrior, Paladin   Archie - Fighter Mage, Paladin, Bard

Gorstak [L, 1-2]
Round 1: Me - Sorceress, Psionist, Rogue   Gorstak - Summoner, Psionist, Rogue
Round 2: Me - Fighter mage, Rogue, Bard    Gorstak - Fighter mage, Warrior, Bard
Round 3 : Me - Sorceress, Barbarian, Psionist    Gorstak - Fighter mage, Warrior, Bard

WINNERS
#1 - Gorstak (Map Pack) ****
#2 -
#3 -
#4 -
#5 -


****Gor is one of these players I have played probably 75-100 games with over my time here on heromages including FFA, Duels and Teams. This is the first time however he has beaten me in a duel, so make sure you all congratulate him when you see him. This is a big achievement for him.
#30
Events / Diesbudt's combat summer event
June 25, 2012, 04:49:59 PM MT
So starting June 29th, I will be hosting a "tournament" type event. The rules are simple yet complex.

1) I will be your opponent. You must defeat me on a best of 3 dual games.
2) I choose the maps (will be balanced self made maps)
3) Games will be unranked.
4) Units will be chosen (hidden) except for my elimination rule.
4a) elimination rule - whenever a player wins a game, he/she may not use any of those units left in the rest of the games.
5) spectators will be allowed, however if table talk turns against either player I will remove that person from the game
6) you may only challenge me once every 3 days, and I must be online not in a game to ask for a challenge
7) I can decline challenges if I believe I have a good reason.
8) Whoever beats me will win 1 unit pack or 10 map saves.
9) limit 1 win per person, 5 wins in all.
10) the people/person that beats me must post on here saying so or they won't get a prize (this way more people get aware of the forums

Spread the word via forums Facebook and other Internet social media. (and even in game)

Good luck.