News:

Welcome to Hero Mages!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Warmage

#31
Bugs & Support / new bug report
April 09, 2010, 04:47:53 PM MT
TypeError: Error #1088: The markup in the document following the root element must be well-formed.
   at it.gotoandplay.smartfoxserver::SmartFoxClient/xmlReceived()
   at it.gotoandplay.smartfoxserver::SmartFoxClient/handleMessage()
   at it.gotoandplay.smartfoxserver::SmartFoxClient/handleSocketData()
   at flash.events::EventDispatcher/dispatchEventFunction()
   at flash.events::EventDispatcher/dispatchEvent()
   at it.gotoandplay.smartfoxserver.handlers::SysHandler/handleASObject()
   at Function/https://adobe.com/AS3/2006/builtin::apply()
   at it.gotoandplay.smartfoxserver.handlers::SysHandler/handleMessage()
   at it.gotoandplay.smartfoxserver::SmartFoxClient/xmlReceived()
   at it.gotoandplay.smartfoxserver::SmartFoxClient/handleMessage()
   at it.gotoandplay.smartfoxserver::SmartFoxClient/handleSocketData()


hope that helps - i got it while going into game
#32
Suggestions & Comments / Re: How to grow community?
October 31, 2009, 09:33:07 PM MT
I voted - was cool to see Heromages with a high score.
#33
Suggestions & Comments / Re: New unit
October 31, 2009, 07:27:11 PM MT
Ohhh I want to take a guess :)
#34
Thats really cool, I like the idea of co-op dungeon crawl. When I catch up on some stuff its gonna be fun to leave some input here.

My first few thoughts are - random (or close ) enemy deployment when you replay the same board.

Unique treasures - perhaps its magic items in game or like new colors for mages or new avatars. We all like to feel special lol

Level ups and abilities that make you want to try different ways to play same boards.

I think making the user profiles or characters of  different players varied greatly you make the game more personal and not just a game you hop on and play then leave, it might make you stick around and see what kind of new items other people have and so on and give people something to talk about. - Wow how did you get that ?
#35
Suggestions & Comments / A few ideas
September 03, 2009, 09:43:48 PM MT
Just a few ideas I had that I think may be interesting.

Perhaps future units or even existing ones get an ability that cost a card to use but it is only a once a game ability. I am thinking something along the lines of a warrior unit gets "axe throw" and is allowed one time to make a distance attack.

I like the shared deck of cards and how it works in this game so I don't really care for having custom decks, but perhaps later on it might be interesting to be able to pick ONE special card or something. Obviously nothing overpowered but something small that may allow you to sorta personalize your mage a little.

I am not one to seek a lot of change in a game, I think it takes lots of playing to get a good grip on the full potential of any unit or combo so change or additions should be small and slow. Like I see allot of people talk about first round mage kills which I personally have never had happen to me and don't think I have ever done and im a rushing fool lol.
#36
Strategy & Tactics / Fighter mage, Psion, barbarian
August 30, 2009, 07:04:09 PM MT
I have been running these 3 units almost exclusively in ranked battles and here are some of my thoughts on this warband.

I have two main reasons for running these units, movement and the amount of dice rolled from attacks. I play a very aggressive style so I want all my units to be able to attack and the movement abilities of all three add to distance I can move, Which I find crucial in bringing all my attacks on a single unit and giving my opponent more worries when he is placing his units.

FM - has highest defense and attack dice of mages so i like to get him into actual battles instead of holding him back like most other mages. His teleport ability allows for lots of added movement when needed and can get you out of tight spots that other mages cant move out of so easily. His ability to buff himself or particularly the barbarian adds to the amount of attack dice rolled when going in for a kill. In most early battles If the person doesn't have a fighter mage your not worried about the mage hitting you in combat you are only really worried about his spells, I tend to view that as having a half inactive unit. The more dice you roll the more chances you give yourself at hitting a target, I find that to be the one thing I think about most - it takes luck to hit so give yourself the best chance of getting lucky.

Psion - I love this unit, first for his ability to move an enemy towards my mage and barbarian each who have the ability to move closer to a unit than most others, If I pull a unit 5 spaces closer then my barbarian moves 5 then charges 4 more its a total of 14 spaces, so that ability combines well with FM buffs and barbarians ability to charge and attack another opponent after he gets a kill - More attack dice!!. His second ability of psionic blast is great at hitting high armor since it always hits on 14 if you use that attack in addition to his standard attack he has 5 attack dice - as always give yourself more chances to get lucky.

Barbarian - This unit is just plain fun and scary, he has the things I want most in  unit, high attack dice at 4 and the ability to move an extra 4. He also gets an additional attack if he kills a unit so that adds to the amount of dice he can roll. I find him to to work well with both psion for pulling units closer and FM to buff him and send him out like a wrecking ball.

I find with this group it also can give the enemy trouble with which unit to target - are you worried about the psion who can move your units ? the barbarian who can move great distance and get buffed into a terror ? or the FM who can move in and out of battle while buffing everyone and leads the group ?

Just a few thoughts but overall I think its the most potent group and gives you the ability to charge fast and bring all those attack dice to into play.
   
#37
Game Balance / Re: Guardian Support Powers
August 26, 2009, 03:42:40 PM MT
I like them being able to use their power on themselves, Only issue I had with warrior was when you could get him up to 20 defense after a spell buff and only then cause game would drag on trying to get those hits.

Things like paladin and bard don't drag the game out nearly as much and you want your guardians to be good units so you actually have a chance if your mage goes down first. 

I would consider taking self buffs off them in general very much a weakening of guardians and puts even more focus on your mage when he is already worth more than both your other units.

I dont think it takes away from the strategy aspect at all because the most effective use for a power is generally on a different unit - Like warrior buffing soul reaver or fighter mage. The thing it allows if for your individual guardian to perhaps last a little longer or get in a killing blow after mage is gone or if its simply battling elsewhere.
#38
Feature Requests / Re: Handicap option
August 23, 2009, 02:37:18 AM MT
In ranked the handicap of losing more ranking to lower level person is enough for me personally.
#39
Game Balance / Staggered turn rotation when playing teams
August 22, 2009, 12:13:42 AM MT
It seems to me that it should not start out one whole team moves then another, I think it should always stagger the teams turns.

Most boards you can pin both teams in with summons and such.

Whats your thoughts ?
#40
or barbarian - wasnt easy but I did it :)

I wouldnt be suprised if psion gets tweaked later, shes a little on the powerfull side IMO
#41
Battle Blog / Re: Obligatory Awesome Move Thread
August 20, 2009, 01:46:49 AM MT
My great move is getting ranked #1 for at least an hour lol
#42
Events / Re: Defeat Baker's Wizard Challenge
August 19, 2009, 01:07:42 PM MT
I will toss my name in with the challengers, in case none of them defeat you.

btw great idea for a little give away.
#43
Battle Blog / Re: Ross's Battle Reports
August 19, 2009, 01:02:33 AM MT
Yes that was a great game, I should have ran away and placed wall in front of your wizard, But thats what I get for being stubborn lol.
#44
Glad to have you here, hope to see you on the battlefield.
#45
Game Balance / Re: Barbarian Charge
August 18, 2009, 08:10:35 PM MT
Being able to move 4 squares is powerful in my opinion.