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Messages - Kin

#16
Yes, future sight is really strong but I'm not quite sure how to weaken it. The guardian can only buff itself to 5. Why would it be 8?

Edit: No you misunderstand. The guardian's passive is like an inspired but it's only +3 and only active when an allied character dies. Basically, it would be like having a bard, but it has one more strength, and one less to its attack dice.

Edit 2: I weaken future sight. Changed fury to 2 card cost.
#17
I rated and made a comment on Indiepub yesterday. Anyway, here are my suggestions:


Time Cleric | Mage
STR: 2 DEF: 13 LIFE: 6

Those gifted with the power to manipulated time are recruited into the Academy of Arcane Arts as Time Clerics. Unlike traditional Clerics who nurse others back to health by tending their wounds, Time Clerics heal by undoing these wounds. On the battlefield, Time Clerics often strike fear into the hearts of their enemies because of their ability to see into the immediate future and predict the opponents’ every move. All those who managed to survive in a fight against the Time Clerics, can only speak of their failures and frustrations.

Self Recovery| Passive |
Time Cleric gains one lost life each time the player casts a recovery spell.

Time Warp| 1 Card | 5 Valor
Unit the start of your next turn, target unit gains one movement space if allied or loses one if not.

Future Sight | Passive | 10 Valor
Player has the ability to see another player's cards if his or her mage is visible to Time Cleric.

Rewind| 1 Card | 15 Valor
Undo the most effect that affected the target unit's life. Rewind cannot be used if the effect is over two.


Avenger | Guardian
STR: 3 DEF: 15 LIFE: 5

Fury | 2 Card
Avenger gets strength +2 until the start of your next turn.

Vengeance | Passive
Whenever your opponent kills one of your units, Avengers gets +2 to his attack dice until the start of your opponent’s next turn. Multiple vengeances do not stack.


Phantom Assassin| Guardian
STR: 3 DEF: 14 LIFE: 6

Ethereal | Passive
Phantom Assassin can move through units.

Spectral Dagger | 1 Card
Roll two attack dice against target unit.

#18
Count me in too.