I created a 2v6 map and called it "The Retreat" cause I figured we may at sometime retreat back to a stronghold position... When I first played this map, I was shocked at out fitting the name turned out to be.
At first, I kinda got the impression we wouldn't have to run back... We were holding up pretty well!
But then my reaver died, and so did my partners psi. So we took a tactical retreat back to the strong hold!
But then super sorc came along.. and as all the hero mages approached we could NOT kill that super sorc with her incredible valor, and an FM remained, as we made attempts at super sorc.. But lo and behold.. Super sorc makes her move (kills my Wiz), as we retreat to the top right of the map!
But wait... wtf is this? My partner gets a gateway.. Retreats to where the opponents began! And leaves my warrior to die a slow death. Seriously, they trapped him with 2 iron golems and took 2 turns to kill him while my partner recovered cards.
Unfortunately, what would've been a great victory was ended by a rogue (or was it a psi?) and some summons that were way behind the rest of the group due to movement retardation.
Still. Perhaps one of the most tactical games I've experienced AND with computers! Who would've thunk it. Although, I'd say the most tactical game I've ever played was with The Stoat as my teammate for the tourney! Our coordination was excellent. Alas, the ever enticing roll factor just wasn't going our way that game. And that's a great thing about this game-- Your tactics can be flawless, and that will increase your probability of winning.. but even still, your fate is always in the dice.
At first, I kinda got the impression we wouldn't have to run back... We were holding up pretty well!
But then my reaver died, and so did my partners psi. So we took a tactical retreat back to the strong hold!
But then super sorc came along.. and as all the hero mages approached we could NOT kill that super sorc with her incredible valor, and an FM remained, as we made attempts at super sorc.. But lo and behold.. Super sorc makes her move (kills my Wiz), as we retreat to the top right of the map!
But wait... wtf is this? My partner gets a gateway.. Retreats to where the opponents began! And leaves my warrior to die a slow death. Seriously, they trapped him with 2 iron golems and took 2 turns to kill him while my partner recovered cards.
Unfortunately, what would've been a great victory was ended by a rogue (or was it a psi?) and some summons that were way behind the rest of the group due to movement retardation.
Still. Perhaps one of the most tactical games I've experienced AND with computers! Who would've thunk it. Although, I'd say the most tactical game I've ever played was with The Stoat as my teammate for the tourney! Our coordination was excellent. Alas, the ever enticing roll factor just wasn't going our way that game. And that's a great thing about this game-- Your tactics can be flawless, and that will increase your probability of winning.. but even still, your fate is always in the dice.