Was wondering if you can make one free slot for map making?
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Show posts MenuQuote from: maltross on September 04, 2010, 01:32:45 PM MTUp>Left>Down>Right
NO MORE MINOS!!!!! j/k
But really, i'm tired of getting sprinted on )
Quote from: maltross on August 29, 2010, 08:51:03 PM MTGolem Lord is just to much fixated on the Summoning that is the Summoners domain
Golem Lord | Mage
[STR: 2, DEF: 15, LIFE: 5]
Ability 1: [0 valor] (2 cards) summon an Iron Golem or take control of target summon.
Ability 2: [5 valor] (1 Card) - Heal a visible target friendly summon in play.
Ability 3: [10 valor] (Passive) - The Golem Lord is no longer limited to only 1 summon on the field at a time.
Ability 4: [15 valor] (3 cards) - Destroy target visible summon in play.
or something. at least it wouldn't be a human mage. We need some different mages. Maybe he can cast summons at a discounted rate similar to the Wizard and Manipulation.
Quote from: diesbudt on August 28, 2010, 02:01:02 PM MTActually its precisely how stun works right now,its used to stop making other actions while still have the possibility to be unstuned but I guess its a bit redundant to be stunned too
Thats not how stun works though tam, it lasts until the end of your next turn. And it wouldnt be fair if you were able to stun another unit that lasts longer than yourself. Plus what is the point of making him/her stunned if it just wares off before next turn?
I will add both here in a min.
Quote from: diesbudt on August 28, 2010, 05:56:59 AM MTI understand its your opinion and its good to have,it will help with the eventual balancing if we win the competition
Yes i can tamp, i will if you are interested in how i rated each card. Just remember this is my opinion on it.