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Topics - maerrick

#1
Battle Blog / Assassin mode 1P suicide battle log
September 10, 2009, 06:48:28 AM MT
Game Started
maerrick's  turn has started
maerrick's Warrior attacks maerrick's Sorceress with  dice roll of [15,10]
maerrick's Sorceress loses 1 life
maerrick's Paladin attacks maerrick's Sorceress with  dice roll of [14,6,3]
maerrick's Sorceress loses 1 life
maerrick's Sorceress casts Fire Elemental on (6, 0)
maerrick's Sorceress attacks maerrick's Paladin with  dice roll of [11,3]
maerrick's Paladin loses 0 life
maerrick's Warrior attacks maerrick's Fire Elemental with  dice roll of [11,8]
maerrick's Fire Elemental loses 0 life
maerrick's Warrior loses 1 life
maerrick's  turn has ended
maerrick's  turn has started
maerrick's  turn has ended
maerrick's  turn has started
maerrick's Sorceress attacks maerrick's Paladin with  dice roll of [11,6]
maerrick's Paladin loses 0 life
maerrick's Sorceress casts Shield on maerrick's Fire Elemental
maerrick's Warrior attacks maerrick's Fire Elemental with  dice roll of [12,9]
maerrick's Fire Elemental loses 0 life
maerrick's Warrior loses 1 life
maerrick's Paladin attacks maerrick's Fire Elemental with  dice roll of [16,12,16]
maerrick's Fire Elemental loses 0 life
maerrick's Paladin loses 1 life
maerrick's Warrior attacks maerrick's Fire Elemental with  dice roll of [11,3]
maerrick's Fire Elemental loses 0 life
maerrick's Warrior loses 1 life
maerrick's  turn has ended
maerrick's  turn has started
maerrick's Warrior attacks maerrick's Sorceress with  dice roll of [3,9]
maerrick's Sorceress loses 0 life
maerrick's Paladin attacks maerrick's Sorceress with  dice roll of [15,19,10]
maerrick's Sorceress loses 2 life
maerrick's  turn has ended
maerrick's  turn has started
maerrick's Sorceress attacks maerrick's Warrior with  dice roll of [8,10]
maerrick's Warrior loses 0 life
maerrick's Paladin moves from (5, 1) to (6, 3)
maerrick's Warrior moves from (7, 1) to (7, 3)
maerrick's Warrior attacks maerrick's Paladin with  dice roll of [10,4]
maerrick's Paladin loses 0 life
maerrick's Warrior attacks maerrick's Paladin with  dice roll of [15,13]
maerrick's Paladin loses 0 life
maerrick's  turn has ended
maerrick's  turn has started
maerrick's Sorceress moves from (6, 1) to (8, 3)
maerrick's Fire Elemental moves from (6, 0) to (4, 3)
maerrick's Sorceress attacks maerrick's Warrior with  dice roll of [19,11]
maerrick's Warrior loses 1 life
maerrick's Sorceress casts Demonic Lash on maerrick's Paladin
maerrick's Demonic Lash attacks maerrick's Paladin with  dice roll of [3,15,9,17]
maerrick's Paladin loses 3 life
maerrick's Fire Elemental sprints from (4, 3) to (6, 4)
maerrick's  turn has ended
maerrick's  turn has started
maerrick's Sorceress moves from (8, 3) to (7, 4)
maerrick's Sorceress attacks maerrick's Fire Elemental with  dice roll of [1,6]
maerrick's Fire Elemental loses 0 life
maerrick's Sorceress loses 1 life
maerrick's Paladin uses Combat Healing on maerrick's Paladin
maerrick's Paladin recovers 1 life
maerrick's Paladin attacks maerrick's Fire Elemental with  dice roll of [12,6,19]
maerrick's Fire Elemental loses 1 life
maerrick's Paladin loses 1 life
maerrick's Sorceress casts Fireball on maerrick's Paladin
maerrick's Fireball attacks maerrick's Paladin with  dice roll of [14,10,7,15,14,4]
maerrick's Fireball attacks maerrick's Fire Elemental with  dice roll of [17,15,3,5,3,9]
maerrick's Fireball attacks maerrick's Warrior with  dice roll of [1,20,20,11,8,6]
maerrick's Fireball attacks maerrick's Sorceress with  dice roll of [4,6,16,5,19,17]
maerrick's Paladin loses 0 life
maerrick's Fire Elemental loses 2 life
maerrick's Fire Elemental is defeated!
maerrick's Warrior loses 2 life
maerrick's Warrior is defeated!
maerrick's Sorceress loses 3 life
maerrick's Sorceress is defeated!
maerrick's Mage has been assassinated!
maerrick  has been eliminated!
maerrick's Paladin has been removed from play
#2
Feature Requests / Handicap option
August 22, 2009, 08:05:56 AM MT
I think it would be helpful to have an optional handicap for players to use when playing against a (significantly?) more/less skilled/experienced opponent.

Handicaps could include:
1) +/- 1-3 health per unit (or, optionally, just for one or both guardians)
2) +/- 1-2 guardians
3) +/- 1-3 maximum magic cards (so, between 4 and 10, depending whether the opponent is more or less skilled/experienced)
4) +/- 1 range of movement
5) +/- 1-3 to the dice that are rolled
6) +/- 1-2 mana regeneration rate

I'm sure there are a few other possibilities that I haven't thought of yet.