Hi,
On this duel with IveGotACaseOfTheMage I felt my initial hand of cards was good. On turn two it became even better, so I felt I should be bold and go for it with my fighter mage.
Alas! My sprint roll was bad, and I backed up, my FM half exposed :( Fortunately I managed to buff it some and hoped.
This alleged misfortune actually lured my opponent out of his stronghold, and to his doom! But this wasn't without drawing the one card I needed with my last mana.
Sorry, IveGotACaseOfTheMage, card gods were favoring me this time...
See game #79465
Nice game
This begs the question, for each mage, is there an unbeatable hand? lvl 1, 10, or 15. Complicated question...
I would like to see an option in the game where you can manage things a little better with cards as well...so a match where Old balls just gets manipulation spells or sorceress just gets destruction. Or thin things down, as a summoner give up aug spells to thin the deck for more summon spells.
Thats an idea I haven't heard before sounds nice