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Topics - IveGotACaseOfTheMage

#1
Here of late, I've started to really enjoy team matches.  4 vs 4....it's chaotic and its a blast.  Want to know what's not a blast?  Losing half your team due to them being inactive and getting dropped.  I dont know how everyone else feels but would it not be a better option for a teammate to be able to submit a move for them instead of them being dropped and sentencing the rest of the group to certain death?  If you lose a group match due, in this case because of dropped players, your ranking can go down significantly through no fault of your own.  I think it hurts the team game invites and makes people second guess accepting the invite in the first place which of course hurts the community overall.  Thoughts?
#2
Bugs & Support / IMPORTANT: Sprint Exploit
February 04, 2013, 12:48:49 AM MT
Ross I emailed you before on this a while back but I think you were going through some busy personal issues.  There is a sprint exploit that I think came about when async was introduced.  I've always had grumbles about the sprint ability because its completely unpredictable and makes planning strategy next to impossible.  However, now if people are unhappy with their sprint rolls they can just leave the game and come back until they get an ungodly sprint roll.  This isnt just a game changer its a game breaker at critical points.  I know for a fact this is going on with certain players but I won't name any names.  I've seen it happen so often that I've just decided that until its fixed i'm going to do the same to take away any unfair advantages.  I realize you are a very busy person right now so I understand, but this needs to be a hot patch fix ASAP.  Its becoming increasing more rampant. 

On a side note, I wonder if there would be any support amongst the community to make sprint a flat 4 grid move.  That would eliminate guessing for strategy and still give people the ability to outrun opponents or get closer to attack them.
#3
General Chat / Clarification on game mechanic
February 02, 2013, 12:30:01 AM MT
I know when you use spells they go to the bottom of the deck, but if you dont use them and you just discard them are they shuffled back into the deck instead of sent to the bottom?

I tried to look in the game info section but it didnt say 100%

"Cards used to pay for the cost of abilities and spells are returned to the bottom of the deck. "

Would love some clarification on this mechanic as it might play into strategy for determining which ones to discard.
#4
Trinity Caverns:  3 player map.....horrible map for heads up.  The person who starts off in the upper left hand corner is at a serious disadvantage starting off so exposed.  You’re in even worse shape if you start off in the upper left hand corner AND your opponent gets to go first.

Perilous Waste 4 player map......the map is at least mirrored the same on both sides which means everyone has equal disadvantage.  But the problem is no one wants to move out in the open to attack anyone because there are very few spots in which you can advance and not be exposed.

Infernus:  4 player map:  This map is not mirrored and the player in the bottom right has one key exploit that can cause his army to be decimated.  The player in the top left if his turn is first can walk his mage over 5 spaces and fireball your top guardian which does damage to both the top guardian and your mage.  If your unlucky to be playing a very brilliant player like Yaemon he might even have mana surge and a second fireball and if thats the case your top guardian and your mage are going to start the game off with 2 fireballs damage through no fault of your own.  All because you had the misfortune of drawing this map, the starting position, and not going first.  After he is done completely decimating your army he’s free to sprint away behind cover because he didnt even have to sprint to hit your exposed guardian. Ive tested this map and the top left position has no weak points on LOS.  The bottom right does.  Its fine if your opponent decimates your army by taking risk such as sprinting to have you in LOS at least then you can counter attack, but no one should start off at a huge disadvantage just because of the map the rolled.  Again this is not a jab at Yaemon, he executed the move to perfection and I would have done the same with those cards.  Just think the map should be more balanced if its going to be included in async.

In my opinion the above maps should be considered for removal from the async random opponent games.  The point of async is to encourage more games and I think some of the top ranked players will be more reluctant to partake in async if their rank is at risk because of a few of the bad maps in rotation.  I’d love to hear more people’s opinions on this.
#5
General Chat / Share you worst dice roll moments that....
January 24, 2013, 03:48:02 AM MT
...made you want to throw your computer screen throught he window lol.  This is all in good jest btw.  I realize I've had some amazing rolls to help me defeat some of the pro players on here.  I think I just witnessed  one of my worst dice roll moments this evening.

4 of my characters surrounding a psion that I use the switch spell on to basically ensure the (not full health) psions'death (so i thought)  15 attack dice.....ONE damage on a psion regular armor of 13.  You have to laugh to keep from crying lol.
#6
General Chat / Pally's Bless ability removes Taunt?
January 21, 2013, 05:52:55 AM MT
Ok for the first time in nearly 400 games I witnessed something new to me.  My opponent can remove my soul reavers taunt with his pallys bless?  Is this intentional?  Doesnt seem like taunt should be removable otherwise it feels like the soul reavers ability is useless.  The resulting dispel of taunt resulted in my SR death.  (pallys attack was all that was left to survive).  Anyone else's thoughts on this?
#7
Bugs & Support / Another strange bug
January 20, 2013, 09:58:15 PM MT
Game # 51011.

My opponent moves behind a wall, it switches to my turn, but my opponent does one last move during MY turn.  Bard uses inspire then it's stuck.  Game says its my turn but its not letting me do anything, not even submit my end turn.
#8
General Chat / Rank your favorite heroes greatest to least
January 12, 2013, 12:34:02 AM MT
Mages:
FM
Wizard
Summoner

Guardians:
Barb
Psion
Bard
Sammie
Soul Reaver
Warrior
Pally
Rouge
#9
Bugs & Support / Strangest bug yet
January 10, 2013, 12:02:05 AM MT
Game #49912.  I create a new game through the async random opponent feature.  It processes like usual then says "game room # already exist" or something like that.  I go to my game list and it shows cabar vs kabal and my screename on the side not vs anyone.  When I go in the game its just me vs cabar but my characters make moves on their own without any of my input.  It hasnt submitted my turn yet but two of my characters have moved, one of them the mage and he summoned an iron golem.  I've never seen a bug do this so far.

On an unrelated issue I went back after the latest patch and tried to view the games with unknown status and as soon as the game loaded it automatically submitted me as surrendering.  I lost signficant points on my ratings log after doing this 3 times.
#10
Bugs & Support / Barbarian/Bard Buff Attack Glitch
October 17, 2012, 01:24:10 AM MT
Okay I have seen this happen once now where my opponent couldnt attack me after his barbarian got a bard buff (even though he didnt sprint).  And now I've witnessed it first hand on my end.  Bard's buff sometimes shades out the barbs attack icon even though he hasnt attacked or sprinted.  I used a different spell because of this, (reposition) not much use if the barb cant attack.  But just out of curiosity I left the game (i was playing async) and came back and sure enough the attack icon was available, but it was too late at that point because I had already used an alternative spell and the barb wasnt in range.  Anyone else experiencing this?  It doesnt happen all the time so it might be hit or miss.
#11
Bugs & Support / Defeat Bug
October 14, 2012, 07:16:07 PM MT
I have a couple of games in my async list that list the result as defeated.  One of them against a 1200+ rating player who has only his mage left with 1 HP and he is imprisoned.  (i still have my all my other three charactes at full health).  The other game just got started and already shows it as defeated.  I noticed others were having this bug issue as well.  Would it be possible to get these games unfrozen so I can finish them?

Thanks,

CaseOfTheMage

#42067
#42044
#12
Suggestions & Comments / Suggestion: Monthly Tourneys
October 09, 2012, 02:34:31 AM MT
I dont know if this has already been suggested or not, but I was a big fan of online poker before the feds swooped in and shut it down.  Any chance of implementing an Async monthly tournament that would be worth maybe an achievement medal next to the players name or maybe everyone could risk a few ranked points and the winner or top few winners taking the pool?  Maybe these tournaments could have their own point system entirely?  Just ideas.  I think it would be an incentive to get the multiplyer base more active.  Mutliplayer is the lifeblood of this game.
#13
Battle Blog / My favorite Barb moment
September 22, 2012, 04:02:06 PM MT
In two turns my barb goes bezerk and kills two characters in one turn.  

My party:  FM, Bard, Barb.

First turn FM buffs Barb with Archion Might +1 Attck.  Then Barb moves closer to opponent.

Opponent moves closer to me.

FM buffs Barb with +2 Attck Horn.

Bard buffs Barb with Inspriation +4 to rolls.

Bard Buffs Barb with +1 attck dice.

+9 attck +4 to roll Barb moves to enemy rogue attacks for 7 damage.  Rogue dead.

Barb uses enrage ability and moves to enemy Bard.

+9 attck +4 to roll  Barb attacks enemy Bard for another 7 damage.  Bard dead.

This might be one of my new favorite party combos.
#14
I've read some of the post about the Sammi being OP.  I use the Sammi the bulk of my games along with the psion to move squishy's in the sammi's range for one turn kills.  My personal opinion is the sammi has a superior advantage against most of the other classes.  I wanted to find out just how much this is true so I downloaded a dice odds analysis software called "Small Roller".  Yes I am aware there are some CC's you can use to paralyze the sammi and then kill him, but you can do the same to the other guaurdians so I see little evidence he isn't a bit overpowered.  As much as I dont want to see him nerfed because i love using him, here are the stats.  Each % shows his odds of inflicting 3 hit points damage (nearly half the life of most characters)  Not to mention his Evis which will make it a total of 4 damage.

   Regular Sammi Attack         
12   69.75%      Barb, Wizard, Summoner   
13   64%      Sorceress, rogue, psionist, & Minotaur   
14   57.75%      Fighter Mage, Bard,   
15   51%      Samurai   
16   43.75%      Paladin, Soul Reaver   
17   36%      Warrior   

As you can see if the Sammi attacks anyone but the warrior, pally, or soul reaver, he is making a positive equity play which will likely take 4 HP of life leaving them crippled.  It gets even worse for your opponent if you imbue him with a basic Archon's Might +1 strength spell.  See directly below:

Sammi Attack imbued with Archon's Might +1 strengh spell

12   83.36%   Barb, Wizard, Summoner      
13   78.40%   Sorceress, rogue, psionist, & Minotaur      
14   72.54%   Fighter Mage, Bard,      
15   65.70%   Samurai      
16   57.81%   Paladin, Soul Reaver      
17   48.80%   Warrior      

With a basic Archon's Might spell only your Warrior is safe, and it's nearly a coin flip.  Anyone 14 defense or below is at great risk of losing 4 HP.

My advice towards slightly nerfing the sammi is using a -1 modifier on all of his dice rolls.  See the charts below for the odds if you used a -1 modifier:

   If all Sammi dice rolls get -1 modifiers         
12   64%      Barb, Wizard, Summoner   
13   57.75%      Sorceress, rogue, psionist, & Minotaur   
14   51%      Fighter Mage, Bard,   
15   43.75%      Samurai   
16   36%      Paladin, Soul Reaver   
17   27.75%      Warrior   

Sammi Attack imbued with Archon's Might             
If all Sammi dice rolls get -1 modifiers            
12   78.4   Barb, Wizard, Summoner      
13   72.54   Sorceress, rogue, psionist, & Minotaur      
14   65.7   Fighter Mage, Bard,      
15   57.81   Samurai      
16   48.8   Paladin, Soul Reaver      
17   38.59   Warrior      


Just my two cents.......by all means dont nerf him for my win record's sake though lol