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Messages - IveGotACaseOfTheMage

#16
If I looked at the right game I'm not sure it can be classified as cheating.  This is the reason I dont play Rated FFA.  Common strategy is to gang up and take out the best player.  It did seem VERY cooperative.  At one point even mind controlling you up to the other opponents direction.  If two players gang up on you like that there's no way you have a chance so i dont play FFA.  It may not be cheating but at the very least it seems unsportsmanlike. 
#17
How do i watch that game number?  Is it possible?
#18
Events / Re: Welcome our newest Hero Mages fan!
February 26, 2013, 12:30:47 AM MT
Congrats man.  Be sure to teach her the important things in life.  Like why to use a warrior protect ability on a soul reaver and then taunt. 
#19
Meeting Place / Re: new player
February 07, 2013, 11:03:42 PM MT
Welcome to both of you.  We are always excited to build the player base up higher.  Really fun game.  I'd give you both advice but I'd just be retyping much of an already excellent post called "beginners start here".  It is in the forums and it will answer a lot of your questions.  And if you have more questions by all means ask away.
#20
Bugs & Support / Re: IMPORTANT: Sprint Exploit
February 05, 2013, 02:20:57 AM MT
Regarding  it weakening the Minotaur isnt his ability 2 dice plus whatever he sprints?  So that would still give him the ability to roll 6 if I'm correct.  That's 1 more dice then the Barb plus he's the only unit that gets to attack after sprinting.  He also has the ability to take away an opponents attack.  If I'm not mistaken he also gets an extra point to defense then the barb.  He seems quite poweful already considering no one has the option of purchasing him.  I havent had the luxury of playing a Minotaur but if you pair him with a bard and he uses inspire on the minotaur and then the mino uses the sprint attack does he get a plus 4 modifier to dice roll plus 2 dice base and what  up to 7 dice from sprinting? 

I've gotten off track a little I guess but I can support the post directly above this about the dice for sprint being more in the medium range.  The exploit definetly needs to be fixed though.  Obviously a minotaur exploiting the sprint reroll could be extra deadly.  As well as Mages getting in LOS because of it.
#21
Bugs & Support / IMPORTANT: Sprint Exploit
February 04, 2013, 12:48:49 AM MT
Ross I emailed you before on this a while back but I think you were going through some busy personal issues.  There is a sprint exploit that I think came about when async was introduced.  I've always had grumbles about the sprint ability because its completely unpredictable and makes planning strategy next to impossible.  However, now if people are unhappy with their sprint rolls they can just leave the game and come back until they get an ungodly sprint roll.  This isnt just a game changer its a game breaker at critical points.  I know for a fact this is going on with certain players but I won't name any names.  I've seen it happen so often that I've just decided that until its fixed i'm going to do the same to take away any unfair advantages.  I realize you are a very busy person right now so I understand, but this needs to be a hot patch fix ASAP.  Its becoming increasing more rampant. 

On a side note, I wonder if there would be any support amongst the community to make sprint a flat 4 grid move.  That would eliminate guessing for strategy and still give people the ability to outrun opponents or get closer to attack them.
#22
General Chat / Clarification on game mechanic
February 02, 2013, 12:30:01 AM MT
I know when you use spells they go to the bottom of the deck, but if you dont use them and you just discard them are they shuffled back into the deck instead of sent to the bottom?

I tried to look in the game info section but it didnt say 100%

"Cards used to pay for the cost of abilities and spells are returned to the bottom of the deck. "

Would love some clarification on this mechanic as it might play into strategy for determining which ones to discard.
#23
Feature Requests / Re: Chat log for async games
January 29, 2013, 12:39:03 AM MT
big thumbs up for this idea.  You have my vote.
#24
Trinity Caverns:  3 player map.....horrible map for heads up.  The person who starts off in the upper left hand corner is at a serious disadvantage starting off so exposed.  You’re in even worse shape if you start off in the upper left hand corner AND your opponent gets to go first.

Perilous Waste 4 player map......the map is at least mirrored the same on both sides which means everyone has equal disadvantage.  But the problem is no one wants to move out in the open to attack anyone because there are very few spots in which you can advance and not be exposed.

Infernus:  4 player map:  This map is not mirrored and the player in the bottom right has one key exploit that can cause his army to be decimated.  The player in the top left if his turn is first can walk his mage over 5 spaces and fireball your top guardian which does damage to both the top guardian and your mage.  If your unlucky to be playing a very brilliant player like Yaemon he might even have mana surge and a second fireball and if thats the case your top guardian and your mage are going to start the game off with 2 fireballs damage through no fault of your own.  All because you had the misfortune of drawing this map, the starting position, and not going first.  After he is done completely decimating your army he’s free to sprint away behind cover because he didnt even have to sprint to hit your exposed guardian. Ive tested this map and the top left position has no weak points on LOS.  The bottom right does.  Its fine if your opponent decimates your army by taking risk such as sprinting to have you in LOS at least then you can counter attack, but no one should start off at a huge disadvantage just because of the map the rolled.  Again this is not a jab at Yaemon, he executed the move to perfection and I would have done the same with those cards.  Just think the map should be more balanced if its going to be included in async.

In my opinion the above maps should be considered for removal from the async random opponent games.  The point of async is to encourage more games and I think some of the top ranked players will be more reluctant to partake in async if their rank is at risk because of a few of the bad maps in rotation.  I’d love to hear more people’s opinions on this.
#25
^^^^

Hilarious lol.

Honestly if you dont have a Wizard dead by the time he gets 15 valor you'll be dead in a few turns most likely.
#26
The next day after this post i think your FM moved into perfect position and blizzarded my whole party.  I think I would have been in trouble even if the psion died.
#27
General Chat / Share you worst dice roll moments that....
January 24, 2013, 03:48:02 AM MT
...made you want to throw your computer screen throught he window lol.  This is all in good jest btw.  I realize I've had some amazing rolls to help me defeat some of the pro players on here.  I think I just witnessed  one of my worst dice roll moments this evening.

4 of my characters surrounding a psion that I use the switch spell on to basically ensure the (not full health) psions'death (so i thought)  15 attack dice.....ONE damage on a psion regular armor of 13.  You have to laugh to keep from crying lol.
#28
General Chat / Re: Pally's Bless ability removes Taunt?
January 22, 2013, 01:39:08 AM MT
Interesting.  I don't usually play with either the pally or SR so I never noticed this before.  The only reason I had one in this case is because I accident hit the random opponent button before I had chosen my heroes.  I might give the pally a 2nd look if he's that powerful.  I just wanted to make sure it wasn't a glitch and it was intended.  Thanks for clarifying.
#29
General Chat / Pally's Bless ability removes Taunt?
January 21, 2013, 05:52:55 AM MT
Ok for the first time in nearly 400 games I witnessed something new to me.  My opponent can remove my soul reavers taunt with his pallys bless?  Is this intentional?  Doesnt seem like taunt should be removable otherwise it feels like the soul reavers ability is useless.  The resulting dispel of taunt resulted in my SR death.  (pallys attack was all that was left to survive).  Anyone else's thoughts on this?
#30
Bugs & Support / Another strange bug
January 20, 2013, 09:58:15 PM MT
Game # 51011.

My opponent moves behind a wall, it switches to my turn, but my opponent does one last move during MY turn.  Bard uses inspire then it's stuck.  Game says its my turn but its not letting me do anything, not even submit my end turn.