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Topics - redmoth

#1
Good day Hero Mages, redmoth here. Im a strategy game fan and part of the Revamp mod team for Supreme commander 2. Ive recently taken interest in hero mages.

Brace yourselves Hero Mages, long post incoming!

Ive spoken briefly to Ross about this Idea, and Im bringing it onto the forums so we could maybe flesh out completely such an Idea and, who knows, someday see it in game!



LETS GO!

AS THE TITLE SAYS , the Idea is to have the ability to customise your party entirely to your liking in the custom battle offline mode. Eventually of course, it would be great to bring this to multiplayer, but personally, I prefer premade chars, since it lets Ross implement new interesting characters over time, and it makes you think to develop new strategies with existing chars without it being overpowered and unbalanced, great for competitive online play! Custom offline battles with custom chars would be a feature to have a different game every time, when you are not feeling like playing online and just want to relax and have some fun.


CUSTOMIZE YOUR CHARACTERS?


Yes! when in custom battle mode, you select 1 Mage and 2 Guardians for your party. Customised characters would appear in that list. Customized characters would be based off premade characters.


TELL ME MORE ABOUT WHAT YOU CAN DO


If you could swap up everything and work from scratch, it would be a bit extreme. How to have a fun experience against one or multiple AI players?

These are the things you can customise on a character: Lower will be an explanation for each

1: NAME

2: ABILITIES, PASSIVES

3: STATS


HOW WILL YOU CUSTOMIZE THESE?


Name: of course they will be based off premade chars, but dont you want a "Zoink, the spellcaster" mage or a "Porkchops" guardian? In all seriousness, the name will let you differenciate the characters when you pick them, so you dont pick the wrong character by accident.


Abilities, passives: you would have 2 or 3 ability slots per Guardian, and 4 ability slots per Mage. Take any ability available, and just put it in your character! A Barbarian with 2 Mage spells seems a bit unbalanced, so there should be some nuances on spells here and there, certain classes should not have access to certain spells.
these abilities will be refered to in the next point: Stats.


Stats: 2 Ideas.

1: When you finish building your characters with their abilities, you get 5 or so "points". You may use these points in some manner to add to the stats of your characters. Each "point" is equivalent to 1 stat point. Seems complicated? Here is an example:

My character

Beefcakes using Class: Fighter Mage (Incidently it uses Fighter Mage base stats)

STR: 4
DEF: 14
HP: 6

These are the abilities I gave to Beefcakes (4 slots) :

Relentless (passive): cannot be stunned

Sacrifice (cost 1 card) : kill ally creature to gain 3 health

Dual wield (passive): you can attack twice, but gets -2 defense

Lightning bolt (costs nothing) : roll 3 attack dice against an enemy in the same column or row, and each unit in between




I USE 5 "POINTS" ON BEEFCAKES to give him more defense, strengh and health:

STR:4 --> 5
DEF:14 --> 16
HP: 6 --> 8

Beefcakes has now better stats! my party is ready for battle!
I used all my 5 points on Beefcakes, now both of my guardians are weak   :-\



IDEA 2: Instead of having 5 or so "points", you may exchange ability slots on your characters for points. Each ability slot Is equivalent to 3 "points"

Say I have Beefcakes, I take away relentless In exchange for 3 "points"

STR: 4
DEF: 14
HP: 6

I exchange relentless for 3 points and put them all in DEF. now Beefcakes looks like this:

Beefcakes using Class: Fighter Mage

STR: 4
DEF: 14 --> 17
HP: 6

These are the abilities I gave to Beefcakes (now 3 slots) :

Sacrifice (cost 1 card) : kill ally creature to gain 3 health

Dual wield (passive): you can attack twice, but gets -2 defense

Lightning bolt (costs nothing) : roll 3 attack dice against an enemy in the same column or row, and each unit in between



HANG ON A MINUTE THATS COMPLETELY UNBALANCED!!! BLARRRGH!!


That is why we must have an Intelligent conversation on this to completely flesh this out, fellow Mages  ;)


POOR AI, IT WILL HAVE A ROUGH DAY


Not if it gets randomly generated characters every game, or if it has somewhat of a smart way to spend its "points" and build its characters with abilities! Never will there be the same Skirmish match happening twice!

This would also let difficulty or handicap being inplemented in game, by letting either AI or player having additionnal "points" to spend.

Situation: give yourself 10 aditionnal "points", now you can try to fight off 2 AI players (6 chars) with your buffed up force of 3 courageous fighters. Or give more points to the AI, and good luck on beating its unkillable characters!



FOR THE FANS OF A FUN OFFLINE MATCH, CONTRIBUTE TO THIS TOPIC BY POSTING UNDER! PLEASE KEEP IT CLEAN!


Battle simulator: (for balance purposes)