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Messages - Kazin

#1
Feature Requests / Re: Vital after game statistics!!
August 21, 2010, 01:24:07 PM MT
Some achievement :

About killing enemy hero :

Warrior : Your mage killed one enemy hero in a same match.
Assassin : Your mage killed two enemy hero in a same match.
Tyrant : Your mage killed three enemy hero in a same match.
Ruler : Your mage killed four enemy hero or more in a same match.



About magic :

Destruction lord : Won a match using only destruction spells.
Manipulation lord : Won a match using only manipulation spells.
...
and so on

Warmage : You used all spell in a game you won.


About dices :

Lucky : ??
Unlucky : ??


Others :

??? : You won a match without your mage ever being attacked.
??? : You won a match without ever attacking with your mage.
Narcissistic : You won a duel where you killed every ennemy heroes with your mage.
#2
Here, just thought of something :

Bearer of Truth | Mage

STR: 1 DEF: 18 LIFE: 6/6

Protection aura | Passive
Any destruction spell targeting surrounding allies get Strength -1.

Healing aura | Passive | 5 Valor
Heal all surrounding allies each time you cast a recovery spell.

Stability | Passive | 10 Valor
No surrounding space may be the target of manipulation spell.

Gift of Life | Discard 3 cards | 15 Valor
Place your last defeated hero on target surrounding space with half his life (round down) remaining. Hero may use action immediately.


The goal here is to have a completely different mage, revolving around recovery spells and, generally speaking, protections of any sort.

One of the game "rule" is to never have your heroes gather together : they're too easy to strike with fireball, blizzard or meteor shower. You get too vulnerable. The Bearer of Truth would work differently : the goal would be to help surrounding allies. The first ability is thus a way to reduce the damage from destruction spells. It can be really strong, but it applies only on surroundings.

The second ability gets really interesting : a mage revolving around recovery would have to be able to heal. But then, having another "combat healing" ability would be no fun. Thus this idea : using recovery spells to heal. It work in a similar way to the wizard, who cast manipulation to manipulate : the Bearer of Truth uses recovery to heal.

The third ability is to further encourage gathering of allies around the bearer. Whereas the first ability counter in some way the sorcress power, this one is protecting against wizard.  It means no sleep (like the fighter mage first ability), or course, and not imprison : but it also means you cannot imprison yourself. It also mean relative protection from gateway, reposition and stuff.

The last ability needed to be really strong, and centered around recovery. A sort of "super-revive" was needed. Combined with the second ability, it can be really strong (you revive to heal everyone, and then you scribe to heal just-revived hero). But it does cost a lot of cards : it's the costiest of all abilities yet.

So, in overall, the Truth Bearer is a really strong defensive leader, but its seems balanced, considering the lack of offensives abilities it has (only 1 attack dice, and no bonuses whatsoever that could be used offensively)

Edith : I guess you could just call the Truth Bearer a "Priest". It would go better with wizard, sorceress, fighter mage and summoner =)
#3
Just voted and rated in indiePub. (name : Kazin, just as here)

As for the special character, it would be only logical to have a mage how specializes around healing spell : sorc works around destruction, fighter mage augmentation, summoner around summons, the other old dude around manipulation...

But the question is : what sort of unit ? Some sort of priest ? I'm not sure about how the mechanics would work. Some healing ? Blessing ? But it would look too much like the paladin. Bottom line : wouldn't know without some serious thinking ! =)