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#1
Feature Requests / Auto Pass Feature
September 14, 2010, 04:36:38 AM MT
Just a suggestion that could come in handy to every player. A feature that when selected will allow you to automatically end-turn when play comes around to you. This would be for times if you had to leave the PC suddenly and dont need to d/c but may have to afk for a couple of turns... Just a thought,
#2
Feature Requests / Re: Guilds and such
August 21, 2010, 03:47:30 AM MT
I do eventually want to sort of guild/clan system. But i agree right now the focus should be on getting more players into the community.
#3
General Chat / Re: Tile coordinates
August 20, 2010, 04:38:14 PM MT
Quote from: Sinney on August 19, 2010, 11:18:35 PM MT
Would it make any sense to label the grid in-game?

That might bring about a more concise way of communicating during team games.  Something like "Hey... can you move that golem off (7,2), he's blocking my fireball view!" or "Blue wizard is visible from (11,10), can you do some damage?" :P

Honestly this is exactly why i asked for this.
#4
Events / Re: 2v2 Tournament
August 18, 2010, 03:01:51 PM MT
Quote from: DalaiLamer on August 18, 2010, 11:18:47 AM MT
So what we do now ? wait for 12 more players for 6 teams ? 

At this point we simply need one more team or two players.... That's it and we have a 12 team bracket and the tournament will start immediately after i find two more people with no further delay...
#5
General Chat / Tile coordinates
August 17, 2010, 03:30:09 PM MT
Ross i was wondering if you by chance had a grid labeled with the coordinates of each space. I know i could figure out the pattern by looking at the game cmd but i think a nice picture could be nice if u have that or if you can just layout how it works thanks.
#6
Teleport is fair in my opinion. You have to have proper combo cards to even execute a good tele attack without leaving your mage exposed not to mention the dice.

Teleport is a deadly card but realistically all of the cards are dangerous if the circumstances provide.
#7
Events / Re: 2v2 Tournament
August 15, 2010, 08:46:46 PM MT
Quote from: 1EasyGamer on August 15, 2010, 06:50:08 PM MT
I would like to play. I'll take anyone who needs a partner. The only thing with me is that I have a 5:00 PM to 1:00 AM job and I would have a hard time playing an uninterrupted tournament game those times Monday-Friday or scheduling a fixed time for those days. Those times I sort of play when I think I might have a break. I am good to play on weekends and scheduling a time. So having this in mind if anyone still wants to partner just say so. If not you can just have me as a substitute player to fill in the gaps.

Don't worry about all that man, i am gonna do my best to make sure every game gets played and everyone able to participate. Each game gets up to 8 days to be played which i think is more than enough time. I will keep a lookout for a partner for you and you do the same.
#8
Events / Re: 2v2 Tournament
August 13, 2010, 10:25:25 PM MT
TWO more teams are needed (just 4 players) and we can start the tournament. Thanks to everyone for participating already my expectations have been exceeded.

Also since this is ending up to be a 12 team tourney do you all think it should just be single elimination or keep it double elim? Let me know your thoughts on this , thankyou.
#9
Events / Re: 2v2 Tournament
August 12, 2010, 05:41:45 PM MT
RULESET FIXES:

Random heroes now chosen

Perilous Wastes the map is allowed

Dalai im teaming you with maltross as our final team to make 8 total.

PLEASE REVIEW YOU TEAMS AND IF ANYONE IS UNHAPPY IN ANY WAY PLEASE LET ME KNOW! ONCE EVERYONE HAS AGREED 100% TO THEIR TEAM I WILL POST THE BRACKETS AND THE TOURNAMENT CAN BEGIN.
#10
Events / Re: 2v2 Tournament
August 11, 2010, 10:46:33 PM MT
Quote from: diesbudt on August 11, 2010, 01:56:51 PM MT
Yep I said I would now didn't I? 

Ii just have no partner, and don't plan on choosing 1 myself.

IF you are not choosing a partner newfish11 is willing to play with you diesbudt. Please let me know if this is ok with you and i will sign you two up.
#11
Events / Re: 2v2 Tournament
August 11, 2010, 03:18:13 PM MT
Im unsure if Dalai is still active, if and when i find out he still wants in ill put him on the roster. 

dies i will add ya.
#12
Maybe a simple flash of your three units at game start would help... Just to make them obvious to get you started.
#13
Events / Re: 2v2 Tournament
August 11, 2010, 06:19:16 AM MT
5 official teams now everyone! It is easily possible! Please do not be afraid to sign up regardless of whether or not you have a partner. This is strictly to promote an amazing community and bring every player together.
#14
Blacksmith | Guardian
STR: 3 DEF: 13 LIFE: 5

   
Hammer Throw | 10 Valor
Roll 3 dice against target unit up to 6 spaces away. Results of 13 or more cause 1 damage as well as stun the target unit until blacksmiths next turn.
   
Enchanted Hammer | 15 Valor/Passive
Roll a dice for each unit surrounding hammer throw target unit, results of 8 or more immobilize the unit(s) until the start of blacksmiths next turn.
#15
Game Balance / Re: New maps
July 25, 2010, 11:34:59 PM MT
FROM TOP TO BOTTOM:

1 - CARAVAN REMAINS: Used to be an ice map i know i played with some people changed the color so its not so harsh on the eyes

2 - ZILIXS LAB: Good 2v2 map played it a good amount of times always had a good game.

3 - SILENT PASS: Never tested this one yet , hopefully in the next few days!

4 - DUNGEON 99: Intended mainly for 2v2v2v2 it can be used for 4v4 .

5 - INTO THE MOAT: Another 2v2 map ive played a good amount of times and each game was fun.



Any criticisms or advice is appreciated thank you.