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Topics - dustymc

#1
Feature Requests / Sprint d-6 roll bug fix?
June 01, 2014, 04:49:42 AM MT
Any chance the async bug could be fixed by making sprint a "logged roll" like an attack? The math seems to be Sprint=1+[d6]. I know this would require more animations but would go a long way for a lot of people
#2
Bugs & Support / iOS 7 update?
September 20, 2013, 04:06:51 AM MT
Any word on an update for the new iOS users? I have some stuck games already but when I first opened the app, I was asked for access to my microphone...weird but I said ok! Any ideas about why the app wants mic access? Any iPad / iPhone users having issues?
#3
Bugs & Support / Problem with my app?
August 20, 2013, 02:04:18 PM MT
Anyone having issues with starting their app, iOS, to play today? My mulitiplayer button won't load my login/password screen
#4
Feature Requests / Brainstorm 2013
August 16, 2013, 10:32:57 PM MT
New ideas.

1. New cards for each school of magic, I'll leave the mana cost to the profesnals. But things I'd like to see are something like this
Augmentation card : (bardly spirit) visible ally gets +1 to each of their attack die roll , until dispelled
Manipulation  : (arcane reset) discard your hand, then draw that many cards
Summon  : (evil clone) make a copy of any visible guardian. it gets 2/2 life total. If the unit it copied takes damage, the copy/creature is destroyed.
Destruction : (earthquake) roll 2 die, if any hit unit is immobilized
Recovery : (absorb) until next turn, each die from attack/ability against your units gets -5

2. Monthly paid league option (with prizes?). This might raise funds for new expansions or who knows what else! My idea for this is to have two groups based two mages like melee vs. magic or base set vs. expansion

3. Random Team game button. I love the random option that exists but what if we had a second choice to get a random teammate in a game and play 2v2 or even bigger? Maybe this could be part of the monthly/paid thing I mentioned.

Any thoughts out there?
#5
Bugs & Support / Buggy AI Matches?
July 03, 2013, 07:31:07 PM MT
I have had a lot of games where a computer player is added to fill the map. It seems that if the AI has the first turn, the game seems to crash and the computer doesn't "pass the turn".
Any one else have this going on?

Any way to make a human player default first turn?
Thanks
#6
Feature Requests / Circle of Slughter
May 29, 2013, 04:25:57 PM MT
Vote!
#7
Feature Requests / Async team/FFA!
May 29, 2013, 02:13:26 PM MT
Any chance you could add a second async option for larger/team maps? It would be fun to have more 4-6 player games but seems like timing is always the issue. If this is possible please exclude Circle of Slaughter ( or turn that map into a new 3 player map? )

Let me know how this makes you all feel!