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Topics - tors10

#1
Bugs & Support / Actionscript/Smartfox errors on exit
October 25, 2009, 02:40:45 PM MT
This popped up when I was exiting the game:

TypeError: Error #1088: The markup in the document following the root element must be well-formed.
   at it.gotoandplay.smartfoxserver::SmartFoxClient/xmlReceived()
   at it.gotoandplay.smartfoxserver::SmartFoxClient/handleMessage()
   at it.gotoandplay.smartfoxserver::SmartFoxClient/handleSocketData()

8:40am(ish)
10-25
#2
Suggestions & Comments / Fighter Mage Blink
August 26, 2009, 08:42:14 PM MT
I've noticed that the Fighter Mage's blink ability does not allow him to travel through walls. Is this deliberate?
#3
Feature Requests / Hero Ideas/Requests
August 20, 2009, 06:24:50 PM MT
I've heard a few requests to change the rouge. I agree. He should be renamed the Ranger/Marksman/Archer

If you were to implement a rouge character, I would like to see any of the following:

Backstab - Either as a passive buff to attacks to a characters back.
Throwing Knife - distance limited (4 squares?) ranged attack. (probably discard?)
Evasion/Dodge - either reduction to dice rolls again him (anti-bard) or nullifying hits that land for every single digit roll that accompanies (so with 14d, a [2,15,19] would do 1 damage)


Since there is already a Healing Magic Type, a Cleric would be nice.

+1 to all healing spells as a base ability
Some kind of combat buff +1 attack or defense? as a secondary ability
no idea what the 10 valor would be
Perhaps a 3-4 card resurrect as a 15 valor? (would that be way OP?)


I would also like to see a Dark Knight, Suiccubus (low # of attacks, but steals life), and A witch character.
#4
Feature Requests / Idle/Status Option in the Lobby
August 20, 2009, 05:01:09 PM MT
I would like to be able to stay in the lobby, but mark that I am idle.


That way you can lurk, stay around between games without people waiting for you to join.
#5
Suggestions & Comments / Chosen Hands
August 16, 2009, 02:11:40 PM MT
I would like a chosen starting hand option as a gametype.

I could see this being you only have those 7 spells for the whole game (but multiple uses) or start with those 7 then go random.
#6
Feature Requests / Proposed Game times.
July 26, 2009, 05:10:10 PM MT
Method to post challenges/game times for other players to see.

So if I was likely to hop on between 7-9 on Sunday, I could have a little note in the lobby when I'm not there stating when I'd likely be on.

That way, if nobody is on, you still have a tentative idea of when someone is likely to hop on.
#7
Feature Requests / Invites and Lobby
July 25, 2009, 02:54:35 AM MT
There needs to be a way to get from the game room back to the lobby. That would allow you to see if any more people are in the lobby before you start the game.

Additionally, I would like the ability to invite people to the game, from the lobby.
#8
Instead of having just the arrow denote who's turn it is, I think you should have a lightened border, either glowing in that player's color, or just flames.

The arrow is kind of hard to see.