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Topics - Kenjun

#1
Game Balance / First Player Advantage / Map Balance?
May 09, 2012, 01:30:55 PM MT
Was testing a match vs. AI and my Mage was killed even before I get to play my 1st turn!

Map : Crystal Palace
No. of players : 3 (Me & 2 A.I.)
Teams : Free For All

The AI who went first has a starting position next to me (there's only 4 possible starting positions for teams, akin to 4 parties having a dinner around a square table). Its Sorceress rounded the corner, apparently sprinted, and blasted some spells at me, killing my Mage before I even get to start my turn.

Regrettably I was distracted and was forced to quit the game. I didn't manage to see clearly what was thrown at me, but what I was sure was that I have not even started to play. Didn't manage to capture the game log too. Yes losing your mage is not losing the game, but you must agree that the player who loses a mage face an uphill task, all other factors being equal. Furthermore, this is a case where I didn't even get to play yet.

Just wondering if anyone encountered this before? From what I observed so far there seems to be no 'balance' (negative incentive etc) for the First Player.
I read a thread dated 3 years ago discussing this, but I still feel the First Player has too big an advantage.
#2
Testing the game on the following:

Browser : Internet Explorer (somehow I experience difficulty connecting to the Multiplayer server using Chrome

I notice that even if I select "Show Both (dice and events)", only the dice roll are shown but events are not shown. All I saw was a flash of light on my units, and I have to click the Game Log to see what was cast on it. It doesn't help that this game encourages a 2-minute timer and we still need to click and read the small text in the game log.

Edit : I replayed the Tutorial's duel to check on this, and realized that even in single-player mode the events are not showing, so this should be moved to "feature requests" instead.