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Messages - Warmage

#1
Dies I just remembered that now thanks for reminding me, Think that was best round I ever had.

and if i recall correctly we kicked some butt on same team lol
#2
General Chat / Re: Cleanse the forums
June 11, 2012, 06:51:22 PM MT
My personal preference would be to not cleanse the forum. Perhaps its because I have been here for awhile perhaps its just cause im old school.

That being said I think it may be good for the game. The first post brings up some good points. Having been around this game for awhile it does seem its in growing and expanding phase as far as community and game platforms and such so it may be a fitting time to do it.

I think if you ponder cleansing forums you also might think about the ranking or having long tourney or something too. Archive everything so there is record of wins losses and forums and all that but then maybe just reset it or a tourney ranking and drum up new forum posts and fresh faces and old ones scrambling for ranking again.

Just some thoughts but im fine either way lol
#3
Just a few thoughts.

I have no problem with ranking system as is.

But after reading the post about reseting if every month and pondering, i do see some positive effects.

Right now hardly anyone plays ranked games, if you started fresh each month people would play more ranked games while trying to rank up. It would also get the people who just play enough games to keep rank to play more often in ranked games.

Then maybe snapshop the rankings at end of month and keep them in a post for posterity sake.

I bet if you reset it you would see more people playing in ranked games and have a busier lobby, it also would give people who might feel discouraged with low ranking a fresh start. Make things a little more lively on the ranked game front.
#4
Feature Requests / Banner idea + random drop
April 13, 2012, 09:39:34 PM MT
A rough idea which I am calling banners for lack of a better term.

A banner would only have one use per game. The example I would use would be a "movement banner" once per game you can click the banner and it would allow you to move one unit one extra square.

A "damage banner" might add 2 attack dice to any units attack but again it could only be activated once per battle. Others would have similiar effects I imagine as being low power but useful (Health and so on).

I would also make a banner one use only (ever) meaning once you use it its gone from inventory forever.

I was thinking of having them randomly drop in game a certain number of times per day. Off top of my head say 3, so at 3 random different times during a day whoever is playing a game in the lobby would recieve a "banner".

basically it would be a reward for playing and being active, and in certain game types you could use "banners". I like the idea of playing and at a random time the game your playing might reward you with something, They would be one use only so once you used it you would have to get another through playing and getting a random drop.

You could make it a setting to activate if you wanted to use them when setting up a game, and I dont think they would be game changing at all if left to a low power level. Also by setting them to only drop a few times a day and only to people who are in game they wont be super common to get.

No idea how that would be on programming side to fit in and im sure it would take some game testing, but just an idea to see anyone elses thoughts.




#5
Bugs & Support / Re: Bugs with v1.7
April 13, 2012, 09:13:36 PM MT
My flash version fyi.

10,3,181,23
#6
Bugs & Support / Re: Bugs with v1.7
April 12, 2012, 08:28:35 PM MT
I am coming across about a 4 - 6 second lag every time I summon a crystal golemn or my computer opponent summons one. Crystal golemn is only summon I notice that happening on.

Anyone else come across this ?
#7
General Chat / Re: Rank removal ?
August 12, 2010, 07:37:54 PM MT
Maybe something like a once a month tourney and the winner gets a trophy (avatar) for that months winner ?

Something along those lines would keep the competition honest, allow people who want in to get in and give competative gamers a new challenge every month.

Have screen shots and whatever for the battles and keep a history of winners.


#8
General Chat / Rank removal ?
August 12, 2010, 03:59:00 PM MT
I have been pondering the ranking system for awhile now and I am leaning towards wanting to get rid of it all together. I dont think it adds anything to the game and when people start cheating just to get it and sorta destroy the whole thing anyway.

I like having the stats for individual units and such but I think everyone knows the good players ya know ? sorta dont need a rank to tell you that. I have seen rank systems in games actually be bad for the game as a whole so it may be something to think about.

I see heromages as a gentleman's game where rank isnt as important as how you played. This game gets lots of responses about having a great community and I think that is a rare video game commodity and something that should be kept and grown as much as possible for the health of the game. If something like not having a rank system helps then im all for it. I want to see heromages avoid some of the traps that have plagued other games.

I do know some others have brought this up before but I didnt find the thread. Anyone else feel similar ? or does it feel like removing rank is something to radical ?

As far as cheating I say make sure they are punished harshly, tolerating that stuff only lets it fester.
#9
Tampit you wouldnt want to be able to to see the placements and such of the rest of your team ? in teams mode

I think it might help I have seen lots of players charge first turn at their own teammate lol


This might help on custom boards the most - some funky starting points out there

#10
Feature Requests / Re: Conquer the Flag Game Mode!
August 10, 2010, 05:05:35 PM MT
perhaps one flag in the  middle and you have to take it to the enemies side.
#11
hmmm well I have played this game for awhile now and sometimes I still goof up where the starting points are at, specially on new boards. I do think it could be a little friendlier to spot your units specially on some custom made boards.

I liked the idea of a colored tile probably transparent under the units - at least starting turn so at quick glance you can see your color and where units are.

I think maybe instead of a team color - the identifier could be a shape ?
one team square one circle ? so the individuals could be marked with a color under them for starting turn and the shape of the color would designate team.
#12
Events / Re: GenCon Indy 2010
August 10, 2010, 04:17:34 PM MT
lol dies Thats a great tshirt man
#13
Bugs & Support / Re: Psion - mind control bug
July 22, 2010, 07:41:17 PM MT
One thing it was the map blockhouse that I posted on forums when it happened twice, it was also on the same sorceress twice.

Once straight down the only open lane on blockhouse and once through a gatewayed wall.

That wont be much help but I will screen shot it next time if it happens, just curios if other people are getting it.
#14
Bugs & Support / Psion - mind control bug
July 22, 2010, 06:45:34 PM MT
Twice in one game and once in another I used mind control and successfully attacked, the unit that was taken could not move but his feet moved in place.

Dont have any more info at the time but I will screen shot it if it happens again.
#15
Feature Requests / Re: "Evil" Mages and Guardians
July 20, 2010, 11:17:33 PM MT
 I just had an idea of a smoke bomb for the rogue, creates one square of smoke which blocks line of site gives anyone in it -1 strength -1 defense. A simple debuff with the ability to block line of sight.

Not sure how many cards it would have to cost. 1 maybe 2 ?