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Messages - amorphis

#1
Feature Requests / Re: ranks
October 14, 2010, 02:00:02 PM MT
Thanks for enlightenning me on this Ross.
#2
Feature Requests / Re: ranks
October 13, 2010, 11:23:35 AM MT
Hey Kef and Ross!

First of all I want to say you that maybe I dont post much in forums but I try to keep track of here and read most of them.

Now with this suggestion and a few others I read before - such as; guilds etc.. - , I may forecast that you are planning to make big updates that may have a huge impact on how HeroMages works.

I believe and support the whole idea of improving/developing HeroMAges and I see that the community is growing day by day after IndiePub and AI. I am totally glad with that and thank you for this.

But I have a little concern. Maybe you realize that -or maybe not- I am here for a while, really love this game, try to play regularly. ( lol just checked now i have almost over 182 hours of play time ) I make really good friendships here and love the community and for me this game is kind of different compared to other bunch of games I played online for years.

The main difference is everytime you start a new game its completely fair in my opinion. Because all players, without looking their experience or how good they are, start with 1 Mage and 2 Guardians and with the "Dice" factor this game is almost unpredictable and interesting in every single challenge. Now maybe someone who reads this can say that, those who have "special unit packs" have an advantage against regular units, then I have one single word to answer. It is "Vinman".

Anyway, I dont wanna ramble this, my point is:

Yes we/you should develop HeroMages, try to make it reach more more people. However while doing this, we/you should keep HeroMages' uniqueness.

Quote from: Ross Przybylski on October 13, 2010, 12:14:18 AM MT
Experience could then relate to rank as well as allow access to certain unlockable items like custom armor for your heroes.

So, while rating reflects your true-skill level (to be used later for match making purposes) on the basis of wins/losses against rated players, experience rewards you for playing games and specific feats and accomplishments within each game.

Yes, this experience thing can work and help people play HeroMages more. On the other hand, I apologize you but I think you may have not keep this game unique and kind of vintage by implementing such achivements/items etc. If there will be an "experience bar" then it should not affect the game play, should not change the "fair" 1 Mage 2 Guardians start.

If I could write all these in my native language, I could express my toughts more clear. Anyway I think this works too. Thanks for reading.

Morph.
#3
General Chat / Re: Been afk for a bit...
August 25, 2010, 11:57:43 AM MT
damn guys come back !! i havent seen Vinman for a long time too..

lol actually i try to login in a few short intervals during the day but i am at work in those days thats why i think i can play again properly in a month or so.

looking forward to see you around again.
#4
Hi ! After several times i realized that it would be nice to have these 2 options i decided to post it here.

1st :
i think it would be nice to have an additional 0:45 minute turn timer.
Reason: At the first 1-2 weeks after i found HeroMages and started to play even 1.50 min was not enough for me.Then i realized that like the other older players, 1 min is more than enough to do decent moves when you used to play the game.
And 30 secs is really enough for crowded FFAs and fun games.
But i think we need a 0:45 min turn timer for serious 3v3 games or even for quick -serious at the same time- 2v2s. With that option we can play good, flowing games with 6 or more players.

2nd :
i dont know this is easy or not but it would be nice if we have a short-cut for private messages.
it could be by typing "/w" just before the message or if this is hard then maybe we can click here ------>> [ PM > amorphis ]: test :) to continue typing PMs after the first one we wrote by clicking friend's profile and "send message" button.

thanks for reading :)

#5
Quote from: Kazin on August 02, 2010, 03:14:00 AM MT
As for the special character, it would be only logical to have a mage how specializes around healing spell : sorc works around destruction, fighter mage augmentation, summoner around summons, the other old dude around manipulation...

But the question is : what sort of unit ? Some sort of priest ? I'm not sure about how the mechanics would work. Some healing ? Blessing ? But it would look too much like the paladin. Bottom line : wouldn't know without some serious thinking ! =)

could be like that : for example FM has +1 to his Augmentation spells after only 10 valor, sorc has +1 to her Destruction spells and +1 additional life lose after 15 ! valor -if they can hit -, summoner has +1 str +1 def to her summons after "just 1" valor, and the old wizy can Sage and Arcane Insight.

so now here is what i think if there will be a Priest or smt like that she can have 2 of these 4 ablities.

#1 player can cast healing spells for 1 less mana (passive)
#2 player drows a card each time Priest cast a healing spell
#3 players healing spell modifiers get +1 absolute value.
#4 player can summon a healing fountain which can be touched to recover 1 lost life

now those quick thinking brings me to that point.i can come up with a mage suggestion.here she is:

Priest | Mage

    STR: 1 DEF: 12 LIFE: 6/6


    Ability 1 Pure Healer | Passive |

    Player can cast Recovery spells for 1 less mana and all the other spells cost 1 more mana with a maximum cost of 3.

    Ability 2 Life Fountain | Cost: 2 cards | 5 Valor

    Priest can summon a static statue on a target space which can be used by adjacent units to it to recover 1 lost life.(Cannot be used if you have already a fountaion on the battlefield. )

    Ability 3 Wise | Passive | 10 Valor

    Player draws a card each time Priest casts a Recovery spell.

    Ability 4 Recovery Superior | Passive | 15 Valor

    Player’s Recovery spell and fountain modifiers get +1 absolute value.

:) btw that was fun to create that, thanks Kazin to help me come up with this idea.

hope you enjoy it!    
#6
I rated and made a comment on Indiepub.

but i dont have a character suggestion right now, just following yours guys :)
#7
Events / Re: 2v2 Tournament
July 28, 2010, 10:16:43 AM MT
i want to participate too if i can find a partner and tournement time fits my schedule space  :)
#8
Strategy & Tactics / Re: Beginners look here
July 22, 2010, 05:01:27 PM MT
thanks guys.that solves eveything in my mind.
#9
i want to participate if the tournament date is suitable for me.
#10
Strategy & Tactics / Re: Beginners look here
July 22, 2010, 09:14:29 AM MT
Quote from: Warmage on July 17, 2010, 03:53:47 PM MT
3 - remember cards you are holding other players cant have, so i find it almost more useful to know what an opponent doesnt have rather than what i do. Often i will hold onto spells such as teleport or revive just to make sure other players dont get them.

well i didnt know that thx for this first.

but i am a little confused. as i know we have 40 different types of cards and total of 50 cards in a game.

the additional 10 cards are distributed randomly ? if so, can someone have the same card i have at the same time ?

and this rule ( or whatever you say  ::) ) applies with the all game sizes ? i mean 1v1s , 4v4s or FFAs.