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Messages - zBilly

#1
Game Balance / Re: Sam too powerful
September 17, 2009, 03:04:23 AM MT
I like that idea
#2
Game Balance / Re: Sam too powerful
September 17, 2009, 01:36:01 AM MT
I am agreeing with Dirpius.  I know my word doesn't carry a lot of stock, being new and all, but if I have a guardian or hero at 4 hp, the sam will kill it unsupported.  This kind of power is huge.  It is much harder to hit someone 4 times with a barb, it's just how it works.

To sum up, if you can take 1-2 hp from ANY character without using the Samurai and move in with the Samurai on that turn, you can kill your opponents mage/guardian.  That just seems a little too unfair.

#3
Feature Requests / Los/ movement mechanics
September 16, 2009, 06:47:35 PM MT
I have a couple of ideas.  Perhaps, to add a little depth, change the amount of spaces certain units can see, move, and possibly attack range.

I don't like the fact that units can see all the way across the map. 

Some units should be able to naturally move faster than others.  Warriors simply shouldn't be able to keep up with rogues.

Should rogues really be able to shoot through units and all the way across the map?
#4
Feature Requests / Re: New Guardian mechanic
September 16, 2009, 06:42:34 PM MT
i think another way you could go about this is giving a raise in defense if the unit does not block one attack, maybe depending on hp?

For example, if a FM teleported to my mage and attacked me for 2 damage, my mage would get 2 extra defense for this turn.  Makes comboing attacks together harder. 

If I had a FM, 15 ac, and my opponent hits me for two it brings me up to 17 ac, making say, a demonic lash that much harder to hit me and potentially finish me off.

I'm sure the mechanics could be worked out better.

It would also make a one turn kill nearly impossible, without damage plus spells or abilities.