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Messages - Joshua

#1
Ah, that's clear now. Cheers for that.
#2
Try moving a character to a spot first (so that the m is for sprint) - I remembered this was with my pally not with my mage.

Once you moved to a spot, press 'm' and then press 'a' (while it still prompt for movement location)
#3
If you hit "a" (hot key for attack) and then press "m" (hot key for move) when still in 'pick someone to attack' mode would disable the attack button. I had a 'sprint' enabled, but no attack. This occured with with mage.
#4
Put me in again if you want  :D
#5
Voted.

IndiePub userame: bigfish

No char design in mind at the moment :-)
#6
Count  me in! :-)
#7
Bugs & Support / Re: Unable to login
July 21, 2010, 03:56:27 AM MT
I was eventually able to connect with my normal account.

I was told (in-game) that it was quite laggy during that time, so it wasn't just me.
#8
Bugs & Support / Unable to login
July 19, 2010, 06:16:15 AM MT
As of July 19, 2010, 01:14:50 - I am unable to login into HeroMages as my normal account ("Username not found") nor as a Guest account. However, I was able to 'connect'

Edit: After a long wait, I was able to log in as a Guest.

Internet speed here is fine.
#9
Bugs & Support / Re: Hero Mages Server Back Online!
July 19, 2010, 06:13:57 AM MT
This bug got surfaced again
#10
Game Design / Re: Making the Best FFA Rating System
July 17, 2010, 09:29:09 PM MT
Just to clarify, the ranking system I proposed is not just for FFA, but for everything in general.

New players can have the opportunately to catch up with the veteran players since they'll be getting lots of bonuses (for winning) while the veteran players can only progress slowly since they're not getting any bonuses.

As I said - the main problem with the current ranking system,  is that high ranked players avoids playing with low ranked players. I tried to challenge a high ranked player to a duel, but they kept avoiding me because I'm @ 1000-ish. Thus, it'll be hard for me to catch up with the high ranking players anyway.

Any veteran players could create another new account (by the way, this is NOT allowed!) with a new name that is unknown to high ranked players and then challenge them - and may generally be accepted since they think s/he is a noob.

As most of you all know that I can play hero mage quite well - but my ranking does not reflect that. I just love doing 'Circle of Death' or 'Skittles' in ranked - muahaha.
#11
Game Design / Re: Making the Best FFA Rating System
July 17, 2010, 01:17:50 AM MT
The main issue is players with high ranking tend to avoid playing with low ranking players in ranked matches.

It's true - because even though the high ranking player had won, he/she won't get any additional point to the ranking. And if the high ranking player lost, his ranking system gets cut down horribly.

I suggest a ranking system something like this:

- Winning player gets ranking points based on the ranking of other defeated players, something like this: (fixed point) + (10% x difference in ranking - if higher). So if if the winner player's ranking was higher than the losing player, he would only received the 'fixed point' but no bonus. However, if the winning player's ranking was lower than the losing player, he would receive the 'fixed point' ad well as a 'bonus'.

- The losing player doesn't lose any ranking point - but only a 'loss' is counted towards the player's status. So, all players won't lose any ranking points. This benefit players who have played this game longer than others, and obviously players who have played this game longer should in theory receive better ranking.

- The leader board would be based on how many games won minus how many games lost - so it will be regardless of points.

- New players would receive massive bonus if winning a battle against an experienced players.

It's a simple system - and this would encourage all players to play ranking game.

Unranked games just means - no win/lose status and points

Just an idea to start with.
#12
I've also noticed this - but when I logged out and then back in, my status were updated.
#13
Bugs & Support / Re: No Name in Game Lobby
July 08, 2010, 09:52:11 AM MT
I have noticed that this bug had occured when there was more than four players. I also suspect that it could be a timing issue - where if multiple players joined a room at the approx same time, they might grab a same seat?
#14
Bugs & Support / Empty room
July 02, 2010, 04:40:40 AM MT
#15
Feature Requests / Re: New Game type
September 11, 2009, 12:54:10 AM MT
Not bad, I like that idea.

How about: Both of hero's guardian must survive otherwise it's game over. (as oppose to keeping the hero alive to stay in the game) in other words, the hero mage cannot die.

That way, we can go out in the battlefield in the hunt of killing other guardians