In response to Kenjun's post about the map balance, I've made some adjustments to Crystal Palace and Infernus. Crystal Palace, I simply switched player 3 and 4's starting locations, so when playing map as a duel, each player starts on opposite sides of the structure. I wanted Infernus to work better for duels, so I added some walls in the middle to block first turn line of sight, repositioned start positions, and swapped location of player 3 and 4 so in a duel, you start on opposite diagonals. These changes are live on the servers now and will be seen in single player once v1.8.0 is posted later this month. Enjoy!
I quite like the Infernus map so I will have to play a few rounds to see what these changes feel like. Looks good from the quick peek I had.