Hero Mages

Hero Mages Community Boards => Battle Blog => Topic started by: Scribe on May 16, 2014, 09:18:08 PM MT

Title: The ideal string of cards
Post by: Scribe on May 16, 2014, 09:18:08 PM MT
Hi,

On this duel with IveGotACaseOfTheMage I felt my initial hand of cards was good. On turn two it became even better, so I felt I should be bold and go for it with my fighter mage.
Alas! My sprint roll was bad, and I backed up, my FM half exposed   :( Fortunately I managed to buff it some and hoped.
This alleged misfortune actually lured my opponent out of his stronghold, and to his doom! But this wasn't without drawing the one card I needed with my last mana.

Sorry, IveGotACaseOfTheMage, card gods were favoring me this time...

See game #79465
Title: Re: The ideal string of cards
Post by: Cragralanche on May 17, 2014, 06:14:07 AM MT
Nice game
Title: Re: The ideal string of cards
Post by: digitalblacksmith on June 18, 2014, 02:40:17 PM MT
This begs the question,  for each mage, is there an unbeatable hand?  lvl 1, 10, or 15.  Complicated question...
Title: Re: The ideal string of cards
Post by: digitalblacksmith on June 18, 2014, 02:42:09 PM MT
I would like to see an option in the game where you can manage things a little better with cards as well...so a match where Old balls just gets manipulation spells or sorceress just gets destruction.  Or thin things down, as a summoner give up aug spells to thin the deck for more summon spells.
Title: Re: The ideal string of cards
Post by: Cragralanche on June 18, 2014, 03:10:49 PM MT
Thats an idea I haven't heard before sounds nice