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1  Hero Mages Community Boards / Feature Requests / Re: New Character Ideas on: March 29, 2013, 07:55:33 AM MT
I think these are great ideas, the druid is a good idea, but don't you think it would be better if you could choose between earth, air, and water elementals for the Valor 10 ability. The Warlock sounds awesome, I like the Dark Knight, but it sounds like bat man.
I BEG YOU to review my posts about a Healer Mage in the Featured Requests part of the forum and put your thoughts and ideas into it. I would prefer a priest, but a shaman would sound fun. I like the monk idea, I mentioned that once. This all sounds good, I just hope Ross will read this Smiley

Thanks,
-Kevin
2  Hero Mages Community Boards / Feature Requests / Re: Healer Mage on: March 24, 2013, 09:35:24 PM MT
Well Kevin, perhaps the Healer's powers forces her to heal everything? Maybe she is a gentle and kind soul who hates seeing people hurt, and her powers reflect that? I mean, the lore is more of a tool for us to build upon.

Still, if you do not want to allow her to heal others, then the only other way would be to nerf her offense, severely, and possibly even cause her Guardians to roll one less dice when attacking or something similar just to prevent overpowering. Between the two, I actually prefer healing opponents, which forces a more strategic use of the healer (through LoS, positioning and so on), as opposed to a straight up weakening of offense.

Besides, it would make gameplay far more interesting.

Benjamin

Well Benjamin, I kind of agree with you about the LoS strategy, but I would actually think Ross might want to have a little "test phase" with it, where we all could customize the healer mage into all the categories and suggestions we have put into this feed. Maybe then, we can figure out what is best for the balance of the game. Really, I don't know what I would prefer until I try it. Thanks again.
-Kevin
3  Hero Mages Community Boards / Feature Requests / Re: Healer Mage on: November 10, 2012, 10:16:28 AM MT
Okay, now that I think about it Zel, you do have a valid point. But I think that the certain healing spells/abilities should have to roll to actually heal, but still the Lore of the game is more self centered on who IS the Hero Mage? So...  WHY IN THE WORLD WOULD SOMEONE HEAL THEIR OPPONENTS WHILE TRYING TO KILL THEM AND BECOME THE MOST POWERFUL MAGE EVER? This makes no sense to me. Let me give a scenario...

Healer Mage vs. Summoner
Healer Mage: I'm going to try to kill you!
Summoner: YEAH RIGHT! You couldn't kill me if you tried!
Healer Mage: Oh it's on!
Summoner: How do you suppose you'll win?
Healer Mage: By healing you!
Summoner: WHAT THE *beep*

Get it now?

-Kevin
4  Hero Mages Community Boards / General Chat / Re: No one in??? It is a pity! on: November 10, 2012, 09:40:57 AM MT
You are both right. but with the holidays and finals for everyone in school. its hard to find the time to play... So the population always goes down this time of year
5  Hero Mages Community Boards / Suggestions & Comments / Re: Suggestion: Monthly Tourneys on: October 27, 2012, 04:11:34 PM MT
I see this as a good idea. But there is one small difference I would like to make on your idea. I think 1st, 2nd, and 3rd places should get some sort of reward points which one could build to get free characters or map creations. I think that would bring more interest in it.
6  Hero Mages Community Boards / General Chat / Re: Async Games - People not ending turn on: October 27, 2012, 04:08:26 PM MT
Will do! I think I did that to you once...
7  Hero Mages Community Boards / Feature Requests / Re: New Idea!!!! on: October 27, 2012, 04:07:25 PM MT
I third the notion. It's a good and helpful idea.
8  Hero Mages Community Boards / Feature Requests / Re: Healer Mage on: October 27, 2012, 04:06:09 PM MT
Ross and Zel-
I think the lore behind the Hero Mage is being avoided. The whole purpose is to dominate and defeat your opponents in the best way possible. SO the idea that this healer should heal her opponents it ludicrous. I still think she should get bonuses to HOW MUCH she heals, an extra Valor/Card based heal, and a revive spell. 

Fengo- The idea of a Dwarf in HM is the best freaking thing I have ever heard. We need more races. We have Humans and Elves. Dwarves as well as Orcs are basic races of most medieval games. They should be included too.

I think a Shaman is more elemental and would be like a sorceress. So if Ross does come up with one, it probably would be a Guardian. A Druid would be sweet! But nature kind of does blend in with the FM and Co. They are elves. I asked Ross about it once. SPOILER ALERT: Ross already told me the Recovery-Based Mage would be a Priestess. So there you go!
9  Hero Mages Community Boards / Suggestions & Comments / Re: CLANS on: October 06, 2012, 08:14:38 AM MT
I third this notion.
10  Hero Mages Community Boards / Feature Requests / Re: Healer Mage on: October 06, 2012, 08:13:59 AM MT
I don't want to be harsh. but this idea, sucks. You are taking away the basic concepts of a healing based character! She doesn't get any bonuses to heals, no reduced cost, nothing. You're making her power VERY limited, which is completely unfair. She would easily be slaughtered by Mage and guardian alike. The attack-heal thing is kind of weak, the summon destroyer ability won't affect much in the long run, especially if the blow is a killing blow. And the "heal everything YAY unicorn power" (my name for it) is a little unfair to the healer herself also. That takes away the background story of Hero Mages. To make sure that each Mage has the goal of becoming THE HeroMage. So healing others would not even be considered.

Sorry for my harsh criticism,
-Kevin
11  Hero Mages Community Boards / Suggestions & Comments / Re: New mage idea on: September 23, 2012, 11:29:19 AM MT
I would like a personal email of these notes please. (bubblesmacghee@yahoo.com) The Warlock is intriguing, the Priestess I am dying for, but I just had another brilliant mage idea. A Druid. Except the FM and Co., the natural side of magic is ignored. We need a basis for how nature will come into play. This could also create a new summon, for them summoner lovers, a Tree-type creature. I think some of the spells should be rearranged and that we need at least 1 more spell card type.

We currently have Augmentation, Destruction, Manipulation, Recovery, and Summoning. I think we need to include Nature and maybe one other (any ideas?) That's all for now

-Kevin
12  Hero Mages Community Boards / Meeting Place / Re: New player. on: September 23, 2012, 10:52:58 AM MT
Sent you a friend request. Inivte me in a game Smiley
13  Hero Mages Community Boards / Bugs & Support / Re: Payment Options on: September 09, 2012, 11:17:45 AM MT
Fine -_- Thanks for the help anyway
14  Hero Mages Community Boards / Bugs & Support / Payment Options on: September 08, 2012, 02:58:20 PM MT
Just wondering why I can't use a prepaid debit card for a payment option? The card number isn't valid or something Sad

-Kevin
15  Hero Mages Community Boards / Suggestions & Comments / Re: New mage idea on: September 08, 2012, 02:56:19 PM MT
I had also thought of something similar, but the Necromancer and Summoner would be a little two close in game play. I was thinking that the Recovery-School-Based Mage would have some sort of ultra Revive thing. Just my thoughts on it.

-Kevin
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