Hero Mages
August 08, 2022, 09:46:06 PM MT *
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 61 
 on: December 14, 2014, 10:16:46 AM MT 
Started by primeminister03 - Last post by Daramon
Blade Guardian

Passive: 25% chance if an opponent misses an attack roll (any number per character str) they are dealt 1 damage.
Active: Increase armor by 2 and make passive skill 50%. 1card

1str 6hp 16defense

Shield Guardian

Passive: 25% chance a successful attack misses anyway.
Active: Transfer Passive ability and +2 armor to adjacent targetuntil end of turn.

1str 6 HP 15 defense

These are made as a tandem. Very strong defensively, but weak offensively. Shield Guardians active ability on  Blade guardian seems OP until you realize the shield guardian is worthless without it and you don't have to attack the blade guardian.

 62 
 on: December 14, 2014, 10:06:17 AM MT 
Started by primeminister03 - Last post by Daramon
@dusty

Necromancer is way OP. 1 spell heals 5 HP. Combined with archer's 1 HP or less ability, and that is a free mage kill. And isn't the summoner supposed to be a necromancer type?

 63 
 on: December 14, 2014, 09:59:16 AM MT 
Started by primeminister03 - Last post by Daramon
Monk guardian

Passive: Effortless Run (8 movement every turn, no sprinting)
Active: Focus +5 to attack roll, 2 damage, 1 hit for 1 card

2str 5hp 15 defense

 64 
 on: December 10, 2014, 11:26:53 PM MT 
Started by digitalblacksmith - Last post by Cragralanche
Well good job king in revealing this article again id forgotten about it and looking at it isn't 1 card dispel a bit powerful Digital?

 65 
 on: December 10, 2014, 11:22:57 PM MT 
Started by Scribe - Last post by Cragralanche
Edwarsky wow haven't seen him in a while didn't know his rank was that high.[color=][/color]

 66 
 on: December 07, 2014, 02:07:37 PM MT 
Started by agm0402 - Last post by Ross Przybylski
Hi folks,

It looks like Google has a fix coming for Nexus devices that should resolve the AIR problem: https://www.droid-life.com/2014/12/02/android-5-0-1-headed-to-aosp-as-build-lrx22c/

For those new to the thread, there was an issue (on Google's part) with the latest Android 5 update where apps built using Adobe AIR certificates were being erased from devices and unable to be installed. Adobe and Google partnered, and the solve will come in the form of an OS patch from Google.

Stay tuned!

 67 
 on: December 06, 2014, 12:00:25 AM MT 
Started by digitalblacksmith - Last post by Ross Przybylski
Campaign is among the top requested features - and something I would love to deliver.

Thanks for all the suggestions. Please keep these requests alive. I haven't given up on Hero Mages, despite the lack of updates. Lot work under the hood needed before I get to a place where I'm ready to share.

 68 
 on: December 02, 2014, 02:16:57 PM MT 
Started by digitalblacksmith - Last post by kinglestat87
I really don't know where to post this but could you add a offline campaign where the person goes across a map and has a big story line but please make the campaign long and you could make it so you can be on or off line so you can play with others or by yourself

 69 
 on: November 30, 2014, 11:38:31 PM MT 
Started by agm0402 - Last post by Ross Przybylski
Here is a post from Adobe with more info and workarounds: https://blogs.adobe.com/flashplayer/2014/11/adobe-air-and-android-5-0.html

 70 
 on: November 30, 2014, 11:34:58 PM MT 
Started by agm0402 - Last post by Ross Przybylski
So unfortunately the fix I did today will not resolve the problem for users who have already installed the app. See this thread for more info...its a Google Play and Adobe certificate issue on Nexus devices: https://forums.adobe.com/thread/1636480

There is a workaround to get app working detailed on this thread. I'll keep you all posted on progress.

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