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animal cards
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Topic: animal cards (Read 4299 times)
fengo
Posts: 31
animal cards
«
on:
May 06, 2010, 09:14:36 AM MT »
animal cards could be like summon cards but instead u call animals like bears,wolves,giant bugs,tigers,and lions. the animals would have to take up 2 spaces though
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diesbudt
Posts: 391
Re: animal cards
«
Reply #1 on:
May 06, 2010, 09:52:57 AM MT »
What's the point exactly of having a new card type be a new card type yet still be exactly a summon?
Also the problem with taking up 2 spaces is that many maps have only 1 space holes, and would not be easy movement for the units to go through. Than you have the problem of them shouldn't be able to attack the back half of their 2 tiles and so on.
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fengo
Posts: 31
Re: animal cards
«
Reply #2 on:
May 06, 2010, 10:01:57 AM MT »
thanks for the reply, yes i guess its not a good idea
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diesbudt
Posts: 391
Re: animal cards
«
Reply #3 on:
May 06, 2010, 10:24:45 AM MT »
New summons isn't a bad idea.
Its just that 2 tile size units would make a mess of things, it could be done I'm sure. But thatd be an idea far later down the road.
The animals is fine, for new summons. But they wouldn't need their own card type, since they would act exactly like a summon creature.
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fengo
Posts: 31
Re: animal cards
«
Reply #4 on:
May 06, 2010, 10:41:46 AM MT »
ok thanks
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Ross Przybylski
Administrator
Posts: 1051
D20Studios, LLC
Re: animal cards
«
Reply #5 on:
May 07, 2010, 05:58:31 PM MT »
Thanks for the suggestion, fengo! I like that your challenging me with the 2-space occupiers. I've thought about how cool it would be to have "giant" units that took up more than 1-space, maybe even dragons, demons, or other large creatures that take up 4 spaces. It'll take some work to figure out the mechanics (also how to balance the narrow passage problem) but I think that would be pretty sweet for a future update and especially cool for the dungeon crawl mode.
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Manager of D20Studios, LLC
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