Want to design your own Hero Mages character? Vote for us on indiePub!

Started by Ross Przybylski, July 29, 2010, 06:39:46 PM MT

Ross Przybylski

The IndiePub Contest has concluded and while Hero Mages did not win the award, we were greatful for the chance to participate and the support we received from all the Hero Mages fans!

The Community Favorite winner and contest finalists have been posted here:
https://www.indiepubgames.com/news/3rd-contest-community-favorite-and-finalists
Manager of D20Studios, LLC


FrontaLobotomy

Unfortunate, but I think perhaps HeroMages got some more exposure and some new players(myself included). Word of mouth is potent, and we can all spread the word.
Cheers to the future.

Ross Przybylski

Quote from: FrontaLobotomy on September 16, 2010, 01:08:02 AM MT
Unfortunate, but I think perhaps HeroMages got some more exposure and some new players(myself included). Word of mouth is potent, and we can all spread the word.
Cheers to the future.

You're absolutely right, frontal!  We're very glad to welcome our new members and we'll keep doing our best to win future contests and provide new game content.  Thanks for the comment.
Manager of D20Studios, LLC

pelego

My characthers


Character Name: Cleric | Mage
     STR:4  DEF:14  LIFE: 6/6

     Ability 1 Cure | Cost:2 | valor 5
     Description: Cure 2 life to target ally

     Ability 2 Revive | Cost 4 | Valor 10
     Description: Place your last defeated hero on target space with 1 life remaining.  Hero may use actions immediately.

     Ability 3 Magic Defense | Passive | valor 15
     Description: Cleric gains +3 def for magic atacks


     Ability 4 Recovery | Passive |
     Description Player can cast Recovery spells for 1 less mana.



Character Name: Knight | Guardian
    STR:3  DEF:16  LIFE: 6/6
     

     Ability 1 Armor Defense | Passive
     Description: Knight gains +1 def for melee atacks

     Ability 2 Full Power | Cost 1
     Description: Knight gains +2 atack and -2 def until the start of your next turn.

Character Name: Ninja | Guardian
    STR:3  DEF:15  LIFE: 6/6
     

     Ability 1 Shukiken| Cost 1
     Description: Ninja can atack visible units.

     Ability 2 Invisibility | Cost 2
     Description: Ninja cames invisible (for opponent) until the start next turn.


Tampit

A little bit to late pelego,contest over and we didn't win
But I do agree we won the bigger battle

fengo

heres  my idea
   
    herbalist/guardian
  3 str/ 15 def/ 6/6 hp

ability 1/ passive/ binding mushrooms/ when an enemy melee attacks herbalist and misses that unit is imboblized

ability 2 /potion lob/ cost 2-roll 3 dice for target unit upto 8 spaces away and for eanch unit ajacent to it, if any dice hit the units are stunned


any ideas for a better name for the first ability?