Hey Kef and Ross!
First of all I want to say you that maybe I dont post much in forums but I try to keep track of here and read most of them.
Now with this suggestion and a few others I read before - such as; guilds etc.. - , I may forecast that you are planning to make big updates that may have a huge impact on how HeroMages works.
I believe and support the whole idea of improving/developing HeroMAges and I see that the community is growing day by day after IndiePub and AI. I am totally glad with that and thank you for this.
But I have a little concern. Maybe you realize that -or maybe not- I am here for a while, really love this game, try to play regularly. ( lol just checked now i have almost over 182 hours of play time ) I make really good friendships here and love the community and for me this game is kind of
different compared to other bunch of games I played online for years.
The main difference is everytime you start a new game its completely fair in my opinion. Because all players, without looking their experience or how good they are, start with
1 Mage and 2 Guardians and with the "Dice" factor this game is almost unpredictable and interesting in every single challenge. Now maybe someone who reads this can say that, those who have "special unit packs" have an advantage against regular units, then I have one single word to answer. It is "Vinman".
Anyway, I dont wanna ramble this, my point is:
Yes we/you should develop HeroMages, try to make it reach more more people. However while doing this, we/you should keep HeroMages'
uniqueness.
Experience could then relate to rank as well as allow access to certain unlockable items like custom armor for your heroes.
So, while rating reflects your true-skill level (to be used later for match making purposes) on the basis of wins/losses against rated players, experience rewards you for playing games and specific feats and accomplishments within each game.
Yes, this experience thing can work and help people play HeroMages more. On the other hand, I apologize you but I think you may have not keep this game unique and kind of vintage by implementing such achivements/items etc. If there will be an "experience bar" then it should not affect the game play, should not change the "fair"
1 Mage 2 Guardians start.If I could write all these in my native language, I could express my toughts more clear. Anyway I think this works too. Thanks for reading.
Morph.