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Mage Duel

Started by Ross Przybylski, May 21, 2011, 03:20:25 AM MT

Ross Przybylski

We had our first game session featuring "Mage Duel" tonight. It was interesting, tho not quite as exciting as I had hoped. As with Circle of Slaughter, it seems the Fighter Mage has far too overwhelming advantage with his invulnerability to stun, suggesting that this power should be delayed until further up the Valor chain (probably swap Relentless and Augment Superior).

Stun is the number one killer in Mage Duel as you don't have guardians to back you up, causing you to lose an entire turn unless you happen to have a skeleton nearby to twack you. The wizard is at greatest disadvantage. Leveling his Valor with Guardians is challenging, but doing so solo is nay impossible. In the 7 or so games we played, the Wizard never got to 15 valor.

"Mage Duel" was an experiment to see how having only mages would affect gameplay. I think it could evolve into an engaging game type with the right modifications (balancing, new powers, etc.). Feedback welcome!
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