^ That was the first half of my ideas:
Ross, and others, you know how crazy and anxious about the addition of a Recovery-Based mage... Well, after thinking this topic over for about 3 hours yesterday, I came up with a team for this Recovery-Based mage

And my ideas come based on giving Guardians Valor based powers! I love this game
High Priestess (Mage)
5 Valor: Mastered Combat Healing (based on Paladin's) 1 Card- Heal 3 from a visible ally
10 Valor (Passive): Expert Healer- Everytime the High Priestess heals, she heals +1
15 Valor: Postpone the Funeral 2 Cards- Revive ANY fallen ally. Ally has 3 health upon revival
Passive: Staff of Life- At the start of each turn, the High Priestess heals 1 from herself
Priestess (Guardian)
5 Valor: Improved Combat Healing 1 Card- Heal 2 from a visile ally
15 Valor: Giver of Life- Each ally gains +1 max health
Passive: Wand of Life- At the start of the Priestess's every other turn, she heals 1 from herself
Shield Cleric (Guardian)
5 Valor: Defender of the Weak 1 Card- Place a shield on an ally that prevents 1 damage everytime that character would take damage. Last 2 turns
15 Valor: Giver of Protection- Each ally gains +2 defense
Passive: Holy Shield- The Shield Cleric is not affected by melee attacks.
Team Power: Followers of the Light: Instead of attacking, these 3 characters gain the power: Blessed Healing- Heal 2 damages from an adjacent ally.